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alchemywindow.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
alchemywindow.hpp
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birth.cpp
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birth.hpp
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bookpage.cpp
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bookpage.hpp
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bookwindow.cpp
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
bookwindow.hpp
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
charactercreation.cpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
charactercreation.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
class.cpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
class.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
companionitemmodel.cpp
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companionitemmodel.hpp
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companionwindow.cpp
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Forgot to apply the same fix to companion window
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2013-11-16 23:55:54 +01:00 |
companionwindow.hpp
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confirmationdialog.cpp
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confirmationdialog.hpp
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console.cpp
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
console.hpp
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container.cpp
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Fix an issue with items that have no UI icon
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2013-12-26 20:53:51 +01:00 |
container.hpp
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containeritemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
containeritemmodel.hpp
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controllers.cpp
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controllers.hpp
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countdialog.cpp
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countdialog.hpp
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cursor.cpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
cursor.hpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
dialogue.cpp
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Fix highlighted topics being selectable when in a choice
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2013-12-19 00:26:08 +01:00 |
dialogue.hpp
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enchantingdialog.cpp
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Play sound when enchanting
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2013-11-28 11:37:30 +01:00 |
enchantingdialog.hpp
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exposedwindow.cpp
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exposedwindow.hpp
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fontloader.cpp
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fontloader.hpp
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formatting.cpp
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formatting.hpp
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hud.cpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 23:08:53 +01:00 |
hud.hpp
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Breath meter flashes when drowning
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2013-10-27 04:05:01 -04:00 |
imagebutton.cpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
imagebutton.hpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
inventoryitemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
inventoryitemmodel.hpp
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inventorywindow.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
inventorywindow.hpp
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Remember window positions
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2013-12-05 15:46:23 +01:00 |
itemmodel.cpp
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itemmodel.hpp
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itemselection.cpp
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itemselection.hpp
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itemview.cpp
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Fix a container window regression (oops)
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2013-11-15 02:57:21 +01:00 |
itemview.hpp
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journalbooks.cpp
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journalbooks.hpp
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journalviewmodel.cpp
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use Entry instead of plain string for topic and quest entries
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2013-12-01 14:50:25 +01:00 |
journalviewmodel.hpp
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journalwindow.cpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
journalwindow.hpp
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keywordsearch.cpp
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keywordsearch.hpp
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levelupdialog.cpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
levelupdialog.hpp
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list.cpp
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list.hpp
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loadingscreen.cpp
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
loadingscreen.hpp
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Turn off vsync while in the loading screen
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2013-10-13 17:52:14 +02:00 |
mainmenu.cpp
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block saving while chargen is in progress
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2013-12-05 14:56:30 +01:00 |
mainmenu.hpp
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Add basic functionality to SaveGameDialog
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2013-11-21 20:34:34 +01:00 |
mapwindow.cpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
mapwindow.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
merchantrepair.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
merchantrepair.hpp
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messagebox.cpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 23:08:53 +01:00 |
messagebox.hpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 23:08:53 +01:00 |
mode.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
pickpocketitemmodel.cpp
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Some checks to prevent bound item abuse
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2014-01-02 01:36:08 +01:00 |
pickpocketitemmodel.hpp
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quickkeysmenu.cpp
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Issue #1029 - Quick keys menu: Select compatible replacement when tool used up
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2013-12-27 00:51:29 +01:00 |
quickkeysmenu.hpp
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race.cpp
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race.hpp
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recharge.cpp
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Add missing skill increases for Enchant skill
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2013-11-19 07:39:07 +01:00 |
recharge.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
referenceinterface.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
referenceinterface.hpp
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repair.cpp
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repair.hpp
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review.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
review.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
savegamedialog.cpp
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GUI fix: previous character was selected when saving new character
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2013-12-03 15:19:13 +01:00 |
savegamedialog.hpp
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Add basic functionality to SaveGameDialog
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2013-11-21 20:34:34 +01:00 |
scrollwindow.cpp
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scrollwindow.hpp
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settingswindow.cpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
settingswindow.hpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
sortfilteritemmodel.cpp
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sortfilteritemmodel.hpp
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soulgemdialog.cpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
soulgemdialog.hpp
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spellbuyingwindow.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
spellbuyingwindow.hpp
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spellcreationdialog.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
spellcreationdialog.hpp
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spellicons.cpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
spellicons.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
spellwindow.cpp
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Fix spell deletion not resetting the selected spell correctly
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2014-01-05 19:40:05 +01:00 |
spellwindow.hpp
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statswindow.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
statswindow.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
textinput.cpp
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textinput.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
tooltips.cpp
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Don't hide tooltips on mouse click. Probably wasn't such a bright idea.
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2013-11-30 09:04:52 +01:00 |
tooltips.hpp
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tradeitemmodel.cpp
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Some checks to prevent bound item abuse
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2014-01-02 01:36:08 +01:00 |
tradeitemmodel.hpp
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tradewindow.cpp
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Print message to dialogue window after successful trade
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2014-01-03 17:40:14 +01:00 |
tradewindow.hpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
trainingwindow.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
trainingwindow.hpp
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travelwindow.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
travelwindow.hpp
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waitdialog.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
waitdialog.hpp
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widgets.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
widgets.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
windowbase.cpp
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windowbase.hpp
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windowmanagerimp.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
windowmanagerimp.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
windowpinnablebase.cpp
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windowpinnablebase.hpp
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