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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actioneat.hpp
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actionequip.cpp
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Cycle with equipped items if all slots are occupied (Fixes #1395)
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2014-06-05 14:54:07 +02:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #1129: Change summoned creatures to use ActorId
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2014-05-14 06:37:31 +02:00 |
actionteleport.hpp
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actiontrap.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
actiontrap.hpp
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cellfunctors.hpp
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cellref.cpp
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
cellref.hpp
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
cellreflist.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cells.cpp
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Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
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2014-06-28 17:44:52 +02:00 |
cells.hpp
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cellstore.cpp
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Consider moved references in CellStore::listRefs
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2014-06-15 14:18:16 +02:00 |
cellstore.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
class.cpp
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Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
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2014-07-31 04:28:02 +02:00 |
class.hpp
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Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
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2014-07-31 04:28:02 +02:00 |
containerstore.cpp
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Savegame: Set equipment slot for lights (Fixes #1761)
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2014-08-06 20:13:58 +02:00 |
containerstore.hpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Recognize DELE subrecords at the end of the record (Fixes #1414)
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2014-06-08 11:22:37 +02:00 |
esmstore.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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Fix exception when there are spaces in INI-imported color settings
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2014-05-28 21:29:09 +02:00 |
fallback.hpp
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globals.cpp
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
globals.hpp
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inventorystore.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
inventorystore.hpp
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livecellref.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
localscripts.hpp
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manualref.hpp
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Remove unused FLTV and NAM0 from CellRef
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2014-07-24 02:20:16 +02:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Make doors move through dead actors (Fixes #1608)
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2014-08-11 04:43:06 +02:00 |
physicssystem.hpp
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Make doors move through dead actors (Fixes #1608)
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2014-08-11 04:43:06 +02:00 |
player.cpp
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Make sure player doesn't get any AI packages (Bug #1749)
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2014-08-06 20:13:57 +02:00 |
player.hpp
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projectilemanager.cpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
projectilemanager.hpp
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Fix exception when casting Bound Gloves spell
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2014-06-19 16:00:27 +02:00 |
ptr.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
ptr.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
recordcmp.hpp
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refdata.cpp
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Don't trigger changed flag if a script with no locals is configured
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2014-06-26 01:21:15 +02:00 |
refdata.hpp
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
scene.cpp
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Don't fade out screen if teleport target cell is not found
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2014-08-08 15:46:32 +02:00 |
scene.hpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
store.cpp
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Handle Deleted moved references (Bug #1613)
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2014-07-01 21:47:27 +02:00 |
store.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
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2014-08-12 12:18:38 +02:00 |
weather.hpp
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Implement slower movement against storms (Closes #41)
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2014-06-27 03:22:00 +02:00 |
worldimp.cpp
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Make doors move through dead actors (Fixes #1608)
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2014-08-11 04:43:06 +02:00 |
worldimp.hpp
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Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719)
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2014-08-01 16:25:41 +02:00 |