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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 21:39:26 +00:00
OpenMW/apps/openmw/mwworld
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp Cycle with equipped items if all slots are occupied (Fixes #1395) 2014-06-05 14:54:07 +02:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Fixes #1129: Change summoned creatures to use ActorId 2014-05-14 06:37:31 +02:00
actionteleport.hpp
actiontrap.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
actiontrap.hpp
cellfunctors.hpp
cellref.cpp Reset RefNum when copying an object (Fixes #1723) 2014-07-29 15:55:58 +02:00
cellref.hpp Reset RefNum when copying an object (Fixes #1723) 2014-07-29 15:55:58 +02:00
cellreflist.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
cells.cpp Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 2014-06-28 17:44:52 +02:00
cells.hpp
cellstore.cpp Consider moved references in CellStore::listRefs 2014-06-15 14:18:16 +02:00
cellstore.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
class.cpp Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 2014-07-31 04:28:02 +02:00
class.hpp Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 2014-07-31 04:28:02 +02:00
containerstore.cpp Savegame: Set equipment slot for lights (Fixes #1761) 2014-08-06 20:13:58 +02:00
containerstore.hpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Recognize DELE subrecords at the end of the record (Fixes #1414) 2014-06-08 11:22:37 +02:00
esmstore.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
failedaction.cpp
failedaction.hpp
fallback.cpp Fix exception when there are spaces in INI-imported color settings 2014-05-28 21:29:09 +02:00
fallback.hpp
globals.cpp Fix loading a savegame when some of its content files were disabled 2014-06-01 23:11:38 +02:00
globals.hpp
inventorystore.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
inventorystore.hpp
livecellref.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
livecellref.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
localscripts.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
localscripts.hpp
manualref.hpp Remove unused FLTV and NAM0 from CellRef 2014-07-24 02:20:16 +02:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
physicssystem.hpp Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
player.cpp Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
player.hpp
projectilemanager.cpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
projectilemanager.hpp Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
ptr.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
ptr.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
recordcmp.hpp
refdata.cpp Don't trigger changed flag if a script with no locals is configured 2014-06-26 01:21:15 +02:00
refdata.hpp Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scene.cpp Don't fade out screen if teleport target cell is not found 2014-08-08 15:46:32 +02:00
scene.hpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
store.cpp Handle Deleted moved references (Bug #1613) 2014-07-01 21:47:27 +02:00
store.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
weather.hpp Implement slower movement against storms (Closes #41) 2014-06-27 03:22:00 +02:00
worldimp.cpp Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
worldimp.hpp Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00