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c7a3f43915
This has been done via CLion's "unused include directive", set to "detect completely unused".
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLINPUTWRAPPER_H
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#define OPENMW_COMPONENTS_SDLUTIL_SDLINPUTWRAPPER_H
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#include <osg/ref_ptr>
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#include <SDL_events.h>
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#include <SDL_version.h>
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#include "events.hpp"
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namespace osgViewer
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{
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class Viewer;
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}
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namespace SDLUtil
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{
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/// \brief A wrapper around SDL's event queue, mostly used for handling input-related events.
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class InputWrapper
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{
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public:
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InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer, bool grab);
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~InputWrapper();
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void setMouseEventCallback(MouseListener* listen) { mMouseListener = listen; }
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void setSensorEventCallback(SensorListener* listen) { mSensorListener = listen; }
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void setKeyboardEventCallback(KeyListener* listen) { mKeyboardListener = listen; }
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void setWindowEventCallback(WindowListener* listen) { mWindowListener = listen; }
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void setControllerEventCallback(ControllerListener* listen) { mConListener = listen; }
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void capture(bool windowEventsOnly);
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bool isModifierHeld(int mod);
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bool isKeyDown(SDL_Scancode key);
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void setMouseVisible(bool visible);
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void setMouseRelative(bool relative);
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bool getMouseRelative() { return mMouseRelative; }
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void setGrabPointer(bool grab);
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void warpMouse(int x, int y);
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void updateMouseSettings();
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private:
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void handleWindowEvent(const SDL_Event& evt);
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bool _handleWarpMotion(const SDL_MouseMotionEvent& evt);
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void _wrapMousePointer(const SDL_MouseMotionEvent& evt);
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MouseMotionEvent _packageMouseMotion(const SDL_Event& evt);
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void _setWindowScale();
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SDL_Window* mSDLWindow;
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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MouseListener* mMouseListener;
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SensorListener* mSensorListener;
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KeyListener* mKeyboardListener;
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WindowListener* mWindowListener;
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ControllerListener* mConListener;
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Uint16 mWarpX;
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Uint16 mWarpY;
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bool mWarpCompensate;
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bool mWrapPointer;
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bool mAllowGrab;
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bool mWantMouseVisible;
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bool mWantGrab;
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bool mWantRelative;
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bool mGrabPointer;
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bool mMouseRelative;
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bool mFirstMouseMove;
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Sint32 mMouseZ;
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Sint32 mMouseX;
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Sint32 mMouseY;
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bool mWindowHasFocus;
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bool mMouseInWindow;
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Uint16 mScaleX;
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Uint16 mScaleY;
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};
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}
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#endif
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