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34 lines
1019 B
C++
34 lines
1019 B
C++
#ifndef GAME_MWCLASS_BODYPART_H
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#define GAME_MWCLASS_BODYPART_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
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{
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class BodyPart : public MWWorld::RegisteredClass<BodyPart>
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{
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friend MWWorld::RegisteredClass<BodyPart>;
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BodyPart();
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
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public:
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void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
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MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
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///< @return true if this object has a tooltip when focused (default implementation: true)
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std::string_view getModel(const MWWorld::ConstPtr& ptr) const override;
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};
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}
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#endif
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