#ifndef GAME_MWCLASS_BODYPART_H #define GAME_MWCLASS_BODYPART_H #include "../mwworld/registeredclass.hpp" namespace MWClass { class BodyPart : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; BodyPart(); MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override; public: void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip(const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) std::string_view getModel(const MWWorld::ConstPtr& ptr) const override; }; } #endif