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OpenMW/apps/openmw/mwrender
Evil Eye 5fbfbb3d84 Merge branch 'clamp' into 'master'
Make better use of std::clamp

See merge request OpenMW/openmw!1357
2021-11-06 12:07:24 +00:00
..
.gitignore
actoranimation.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
actoranimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
actorspaths.cpp
actorspaths.hpp
animation.cpp fixes setActorFade logic errors (#3195) 2021-11-04 16:53:57 +01:00
animation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
camera.hpp
cell.hpp
characterpreview.cpp refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
characterpreview.hpp refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
creatureanimation.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp
groundcover.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
npcanimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
objectpaging.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
objectpaging.hpp
objects.cpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
objects.hpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
pathgrid.cpp
pathgrid.hpp
postprocessor.cpp do not clear depth buffer in first person 2021-10-16 18:37:34 -07:00
postprocessor.hpp do not clear depth buffer in first person 2021-10-16 18:37:34 -07:00
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
renderingmanager.hpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp refactors screenshot360 (#3202) 2021-10-30 19:10:16 +02:00
screenshotmanager.hpp
sky.cpp remove particle node when resetting particle effect 2021-11-04 08:42:22 -07:00
sky.hpp remove dead code and fix changelog entry 2021-10-29 18:50:04 -07:00
skyutil.cpp consolidates createUnlitMaterial (#3203) 2021-10-30 19:19:58 +02:00
skyutil.hpp consolidates createUnlitMaterial (#3203) 2021-10-30 19:19:58 +02:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00