.. |
.gitignore
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actoranimation.cpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
actoranimation.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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fixes setActorFade logic errors (#3195)
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2021-11-04 16:53:57 +01:00 |
animation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
characterpreview.hpp
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
creatureanimation.cpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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globalmap.hpp
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groundcover.cpp
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groundcover.hpp
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landmanager.cpp
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landmanager.hpp
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localmap.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
localmap.hpp
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navmesh.cpp
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navmesh.hpp
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npcanimation.cpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
npcanimation.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
objectpaging.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
objectpaging.hpp
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objects.cpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
objects.hpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
pathgrid.cpp
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pathgrid.hpp
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postprocessor.cpp
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do not clear depth buffer in first person
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2021-10-16 18:37:34 -07:00 |
postprocessor.hpp
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do not clear depth buffer in first person
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2021-10-16 18:37:34 -07:00 |
recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
renderingmanager.hpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
rendermode.hpp
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ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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refactors screenshot360 (#3202)
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2021-10-30 19:10:16 +02:00 |
screenshotmanager.hpp
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sky.cpp
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remove particle node when resetting particle effect
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2021-11-04 08:42:22 -07:00 |
sky.hpp
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remove dead code and fix changelog entry
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2021-10-29 18:50:04 -07:00 |
skyutil.cpp
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consolidates createUnlitMaterial (#3203)
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2021-10-30 19:19:58 +02:00 |
skyutil.hpp
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consolidates createUnlitMaterial (#3203)
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2021-10-30 19:19:58 +02:00 |
terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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util.hpp
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viewovershoulder.cpp
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viewovershoulder.hpp
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vismask.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
water.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
water.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
weaponanimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
weaponanimation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |