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OpenMW/apps/openmw/mwclass/book.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

185 lines
5.7 KiB
C++

#include "book.hpp"
#include <components/esm/loadbook.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionread.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWClass
{
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Book::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Book::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfItem");
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
if(sound) action->setSound(sound->mId);
return action;
}
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionRead(ptr));
}
std::string Book::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mScript;
}
int Book::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mValue;
}
void Book::registerSelf()
{
std::shared_ptr<Class> instance (new Book);
registerClass (typeid (ESM::Book).name(), instance);
}
std::string Book::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Book Up");
}
std::string Book::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Book Down");
}
std::string Book::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
info.text = text;
return info;
}
std::string Book::getEnchantment (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mEnchant;
}
std::string Book::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
ESM::Book newItem = *ref->mBase;
newItem.mId="";
newItem.mName=newName;
newItem.mData.mIsScroll = 1;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
const ESM::Book *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
return record->mId;
}
std::shared_ptr<MWWorld::Action> Book::use (const MWWorld::Ptr& ptr, bool force) const
{
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionRead(ptr));
}
MWWorld::Ptr Book::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
int Book::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mEnchant;
}
bool Book::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Books)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Book::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
return ref->mBase->mData.mWeight;
}
}