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5c504e4d22
- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times.
- std::map is used, but should try others, std::unordered_map or even std::vector
(copied the changes from commit SHA-1:
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model | ||
view | ||
CMakeLists.txt | ||
editor.cpp | ||
editor.hpp | ||
main.cpp |