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OpenMW/components/fallback/validate.hpp
2023-06-12 17:59:40 +02:00

33 lines
874 B
C++

#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#include <map>
#include <string>
#include <vector>
namespace boost
{
class any;
}
namespace Fallback
{
bool isAllowedIntFallbackKey(std::string_view key);
bool isAllowedFloatFallbackKey(std::string_view key);
bool isAllowedNonNumericFallbackKey(std::string_view key);
bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused
struct FallbackMap
{
std::map<std::string, std::string> mMap;
};
// Parses and validates a fallback map from boost program_options.
// Note: for boost to pick up the validate function, you need to pull in the namespace e.g.
// by using namespace Fallback;
void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);
}
#endif