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OpenMW/apps/openmw/mwmechanics/aipackage.hpp
Jeffrey Haines 7c0b51fb7e Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00

43 lines
1014 B
C++

#ifndef GAME_MWMECHANICS_AIPACKAGE_H
#define GAME_MWMECHANICS_AIPACKAGE_H
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
/// \brief Base class for AI packages
class AiPackage
{
public:
enum TypeId {
TypeIdNone = -1,
TypeIdWander = 0,
TypeIdTravel = 1,
TypeIdEscort = 2,
TypeIdFollow = 3,
TypeIdActivate = 4,
TypeIdCombat = 5,
TypeIdPersue = 6
};
virtual ~AiPackage();
virtual AiPackage *clone() const = 0;
virtual bool execute (const MWWorld::Ptr& actor,float duration) = 0;
///< \return Package completed?
virtual int getTypeId() const = 0;
///< @see enum TypeId
virtual unsigned int getPriority() const {return 0;}
///< higher number is higher priority (0 beeing the lowest)
};
}
#endif