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OpenMW/components/sceneutil
psi29a 1dac165356 Merge branch 'precomputedbonematrices' into 'master'
Precompute bone matrices before skinning

See merge request OpenMW/openmw!4467
2024-11-26 09:25:14 +00:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
animblendrules.cpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
depth.hpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp Replace release by assigning nullptr 2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
extradata.cpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightcontroller.hpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightingmethod.hpp
lightmanager.cpp Support light fade settings in legacy lighting method 2024-06-12 22:44:12 +03:00
lightmanager.hpp Discard culled lights specifically for post-processing light buffer 2024-06-01 22:05:32 +03:00
lightutil.cpp Some attenuation setup fool-proofing 2024-05-24 00:52:54 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
navmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
optimizer.hpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 2024-07-14 02:34:09 +01:00
osgacontroller.hpp
pathgridutil.cpp Switch between DrawElementsUInt and DrawElementsUShort on demand 2024-10-03 19:05:57 +02:00
pathgridutil.hpp Use more sensible types in pathgridutil 2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
riggeometry.cpp Precompute bone matrices during skinning 2024-11-25 02:14:41 +03:00
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp Refactor easings, serialize per-line items, constexpr path 2024-07-19 00:04:16 +01:00
serialize.hpp
shadow.cpp Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp In TextureType, use osg::Object's name field 2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use normalized path for glow texture names 2024-10-06 11:19:58 +02:00
util.hpp Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp