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Fix osgAnimation for multiple creatures (#8045)
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@ -86,12 +86,6 @@ namespace Resource
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{
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if (animation)
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{
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//"Default" is osg dae plugin's default naming scheme for unnamed animations
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if (animation->getName() == "Default")
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{
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animation->setName(std::string("idle"));
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}
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osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
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const std::string animationName = animation->getName();
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mergedAnimationTrack->setName(animationName);
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@ -99,9 +93,6 @@ namespace Resource
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const osgAnimation::ChannelList& channels = animation->getChannels();
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for (const auto& channel : channels)
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{
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// Replace channel target name to match the renamed bones/transforms
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channel->setTargetName(Misc::StringUtils::underscoresToSpaces(channel->getTargetName()));
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if (name == "Bip01 R Clavicle")
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{
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if (!belongsToRightUpperExtremity(channel->getTargetName()))
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@ -9,9 +9,9 @@
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#include <osg/Node>
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#include <osg/UserDataContainer>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/Bone>
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#include <osgAnimation/RigGeometry>
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#include <osgAnimation/Skeleton>
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#include <osgAnimation/UpdateBone>
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#include <osgParticle/ParticleSystem>
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@ -63,7 +63,6 @@
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namespace
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{
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class InitWorldSpaceParticlesCallback
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: public SceneUtil::NodeCallback<InitWorldSpaceParticlesCallback, osgParticle::ParticleSystem*>
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{
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@ -272,11 +271,6 @@ namespace Resource
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void apply(osg::Node& node) override
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{
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// If an osgAnimation bone/transform, ensure underscores in name are replaced with spaces
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// this is for compatibility reasons
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if (dynamic_cast<osgAnimation::Bone*>(&node))
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node.setName(Misc::StringUtils::underscoresToSpaces(node.getName()));
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if (osg::StateSet* stateset = node.getStateSet())
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{
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if (stateset->getRenderingHint() == osg::StateSet::TRANSPARENT_BIN)
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@ -362,51 +356,100 @@ namespace Resource
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std::vector<osg::ref_ptr<SceneUtil::RigGeometryHolder>> mRigGeometryHolders;
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};
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void updateVertexInfluenceMap(osgAnimation::RigGeometry& rig)
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{
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osgAnimation::VertexInfluenceMap* vertexInfluenceMap = rig.getInfluenceMap();
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if (!vertexInfluenceMap)
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return;
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std::vector<std::string> renameList;
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for (const auto& [boneName, unused] : *vertexInfluenceMap)
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{
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if (boneName.find('_') != std::string::npos)
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renameList.push_back(boneName);
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}
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for (const std::string& oldName : renameList)
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{
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const std::string newName = Misc::StringUtils::underscoresToSpaces(oldName);
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if (vertexInfluenceMap->find(newName) == vertexInfluenceMap->end())
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(*vertexInfluenceMap)[newName] = std::move((*vertexInfluenceMap)[oldName]);
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vertexInfluenceMap->erase(oldName);
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}
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}
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class RenameAnimCallbacksVisitor : public osg::NodeVisitor
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class ReplaceAnimationUnderscoresVisitor : public osg::NodeVisitor
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{
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public:
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RenameAnimCallbacksVisitor()
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ReplaceAnimationUnderscoresVisitor()
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: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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void apply(osg::MatrixTransform& node) override
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void apply(osg::Node& node) override
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{
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// osgAnimation update callback name must match bone name/channel targets
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osg::Callback* cb = node.getUpdateCallback();
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while (cb)
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{
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auto animCb = dynamic_cast<osgAnimation::AnimationUpdateCallback<osg::NodeCallback>*>(cb);
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if (animCb)
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animCb->setName(Misc::StringUtils::underscoresToSpaces(animCb->getName()));
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// NOTE: MUST update the animation manager names first!
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if (auto* animationManager = dynamic_cast<osgAnimation::BasicAnimationManager*>(node.getUpdateCallback()))
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renameAnimationChannelTargets(*animationManager);
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cb = cb->getNestedCallback();
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// Then, any applicable node names
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if (auto* rigGeometry = dynamic_cast<osgAnimation::RigGeometry*>(&node))
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{
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renameNode(*rigGeometry);
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updateVertexInfluenceMap(*rigGeometry);
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}
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else if (auto* matrixTransform = dynamic_cast<osg::MatrixTransform*>(&node))
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{
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renameNode(*matrixTransform);
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renameUpdateCallbacks(*matrixTransform);
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}
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traverse(node);
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}
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private:
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inline void renameNode(osg::Node& node)
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{
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node.setName(Misc::StringUtils::underscoresToSpaces(node.getName()));
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}
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void renameUpdateCallbacks(osg::MatrixTransform& node)
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{
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osg::Callback* cb = node.getUpdateCallback();
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while (cb)
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{
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auto* animCb = dynamic_cast<osgAnimation::AnimationUpdateCallback<osg::NodeCallback>*>(cb);
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if (animCb)
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{
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std::string newAnimCbName = Misc::StringUtils::underscoresToSpaces(animCb->getName());
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animCb->setName(newAnimCbName);
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}
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cb = cb->getNestedCallback();
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}
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}
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void updateVertexInfluenceMap(osgAnimation::RigGeometry& rig)
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{
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osgAnimation::VertexInfluenceMap* vertexInfluenceMap = rig.getInfluenceMap();
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if (!vertexInfluenceMap)
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return;
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std::vector<std::pair<std::string, std::string>> renameList;
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for (const auto& influence : *vertexInfluenceMap)
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{
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const std::string& oldBoneName = influence.first;
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std::string newBoneName = Misc::StringUtils::underscoresToSpaces(oldBoneName);
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if (newBoneName != oldBoneName)
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renameList.emplace_back(oldBoneName, newBoneName);
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}
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for (const auto& rename : renameList)
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{
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const std::string& oldName = rename.first;
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const std::string& newName = rename.second;
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if (vertexInfluenceMap->find(newName) == vertexInfluenceMap->end())
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(*vertexInfluenceMap)[newName] = std::move((*vertexInfluenceMap)[oldName]);
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vertexInfluenceMap->erase(oldName);
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}
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}
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void renameAnimationChannelTargets(osgAnimation::BasicAnimationManager& animManager)
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{
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for (const auto& animation : animManager.getAnimationList())
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{
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if (animation)
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{
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// "Default" is osg dae plugin's default naming scheme for unnamed animations
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if (animation->getName() == "Default")
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animation->setName(std::string("idle"));
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auto& channels = animation->getChannels();
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for (auto& channel : channels)
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{
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std::string newTargetName = Misc::StringUtils::underscoresToSpaces(channel->getTargetName());
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channel->setTargetName(newTargetName);
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}
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}
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}
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}
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};
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SceneManager::SceneManager(const VFS::Manager* vfs, Resource::ImageManager* imageManager,
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@ -655,15 +698,20 @@ namespace Resource
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// Recognize and convert osgAnimation::RigGeometry to OpenMW-optimized type
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SceneUtil::FindByClassVisitor rigFinder("RigGeometry");
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node->accept(rigFinder);
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// If a collada file with rigs, we should replace underscores with spaces
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if (isColladaFile && rigFinder.mFoundNodes.size() > 0)
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{
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ReplaceAnimationUnderscoresVisitor renamingVisitor;
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node->accept(renamingVisitor);
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}
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for (osg::Node* foundRigNode : rigFinder.mFoundNodes)
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{
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if (foundRigNode->libraryName() == std::string_view("osgAnimation"))
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{
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osgAnimation::RigGeometry* foundRigGeometry = static_cast<osgAnimation::RigGeometry*>(foundRigNode);
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if (isColladaFile)
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Resource::updateVertexInfluenceMap(*foundRigGeometry);
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osg::ref_ptr<SceneUtil::RigGeometryHolder> newRig
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= new SceneUtil::RigGeometryHolder(*foundRigGeometry, osg::CopyOp::DEEP_COPY_ALL);
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@ -685,11 +733,6 @@ namespace Resource
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if (colladaDescriptionVisitor.mSkeleton)
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{
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// Collada bones may have underscores in place of spaces due to a collada limitation
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// we should rename the bones and update callbacks here at load time
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Resource::RenameAnimCallbacksVisitor renameBoneVisitor;
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node->accept(renameBoneVisitor);
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if (osg::Group* group = dynamic_cast<osg::Group*>(node))
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{
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group->removeChildren(0, group->getNumChildren());
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@ -26,10 +26,6 @@ namespace SceneUtil
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void LinkVisitor::link(osgAnimation::UpdateMatrixTransform* umt)
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{
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// If osgAnimation had underscores, we should update the umt name also
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// otherwise the animation channel and updates wont be applied
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umt->setName(Misc::StringUtils::underscoresToSpaces(umt->getName()));
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const osgAnimation::ChannelList& channels = mAnimation->getChannels();
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for (const auto& channel : channels)
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{
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