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18 lines
281 B
GLSL
18 lines
281 B
GLSL
#version 120
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#extension GL_EXT_texture_array : require
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varying vec2 uv;
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uniform sampler2DArray lastShader;
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void main()
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{
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int view = 0;
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vec3 uvz = vec3(uv.x * 2., uv.y, 0);
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if(uvz.x > 1.)
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{
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uvz.x -= 1.;
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uvz.z = 1;
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}
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gl_FragColor = texture2DArray(lastShader, uvz);
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} |