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32 lines
707 B
GLSL
32 lines
707 B
GLSL
#version 120
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#include "lib/core/vertex.h.glsl"
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uniform vec3 color;
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uniform vec3 trans;
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uniform vec3 scale;
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uniform bool useNormalAsColor;
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uniform bool useAdvancedShader = false;
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centroid varying vec4 passColor;
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varying vec3 vertexNormal;
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void main()
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{
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if(!useAdvancedShader)
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{
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gl_Position = modelToClip( vec4(gl_Vertex));
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vertexNormal = vec3(1., 1., 1.);
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passColor = gl_Color;
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}
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else
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{
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gl_Position = modelToClip( vec4(gl_Vertex.xyz * scale + trans,1));
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vertexNormal = useNormalAsColor ? vec3(1., 1., 1.) : gl_Normal.xyz;
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vec3 colorOut = useNormalAsColor? gl_Normal.xyz : color;
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passColor = vec4(colorOut, 1.);
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}
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}
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