mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-03 17:37:18 +00:00
67 lines
1.5 KiB
GLSL
67 lines
1.5 KiB
GLSL
#version 120
|
|
#pragma import_defines(FORCE_OPAQUE)
|
|
|
|
#if @useUBO
|
|
#extension GL_ARB_uniform_buffer_object : require
|
|
#endif
|
|
|
|
#if @useGPUShader4
|
|
#extension GL_EXT_gpu_shader4: require
|
|
#endif
|
|
|
|
#if @diffuseMap
|
|
uniform sampler2D diffuseMap;
|
|
varying vec2 diffuseMapUV;
|
|
#endif
|
|
|
|
varying vec3 passNormal;
|
|
varying float euclideanDepth;
|
|
varying float linearDepth;
|
|
varying float passFalloff;
|
|
|
|
uniform vec2 screenRes;
|
|
uniform bool useFalloff;
|
|
uniform float emissiveMult;
|
|
uniform float far;
|
|
uniform float alphaRef;
|
|
|
|
#include "lib/material/alpha.glsl"
|
|
|
|
#include "compatibility/vertexcolors.glsl"
|
|
#include "compatibility/fog.glsl"
|
|
#include "compatibility/shadows_fragment.glsl"
|
|
|
|
void main()
|
|
{
|
|
#if @diffuseMap
|
|
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
|
|
gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, diffuseMapUV);
|
|
#else
|
|
gl_FragData[0] = vec4(1.0);
|
|
#endif
|
|
|
|
gl_FragData[0] *= getDiffuseColor();
|
|
|
|
if (useFalloff)
|
|
gl_FragData[0].a *= passFalloff;
|
|
|
|
vec4 emissionColor = getEmissionColor();
|
|
gl_FragData[0].rgb *= emissionColor.rgb * emissiveMult;
|
|
gl_FragData[0].a *= emissionColor.a * emissionColor.a; // sic
|
|
|
|
gl_FragData[0].a = alphaTest(gl_FragData[0].a, alphaRef);
|
|
|
|
gl_FragData[0] = applyFogAtDist(gl_FragData[0], euclideanDepth, linearDepth, far);
|
|
|
|
#if defined(FORCE_OPAQUE) && FORCE_OPAQUE
|
|
gl_FragData[0].a = 1.0;
|
|
#endif
|
|
|
|
#if !defined(FORCE_OPAQUE) && !@disableNormals
|
|
vec3 viewNormal = normalize(gl_NormalMatrix * passNormal);
|
|
gl_FragData[1].xyz = viewNormal * 0.5 + 0.5;
|
|
#endif
|
|
|
|
applyShadowDebugOverlay();
|
|
}
|