1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/apps/openmw/mwsound/watersoundupdater.hpp
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

53 lines
1.1 KiB
C++

#ifndef GAME_SOUND_WATERSOUNDUPDATER_H
#define GAME_SOUND_WATERSOUNDUPDATER_H
#include "components/esm/refid.hpp"
#include <string>
namespace MWBase
{
class World;
}
namespace MWWorld
{
class ConstPtr;
}
namespace MWSound
{
struct WaterSoundUpdaterSettings
{
int mNearWaterRadius;
int mNearWaterPoints;
float mNearWaterIndoorTolerance;
float mNearWaterOutdoorTolerance;
ESM::RefId mNearWaterIndoorID;
ESM::RefId mNearWaterOutdoorID;
};
struct WaterSoundUpdate
{
ESM::RefId mId;
float mVolume;
};
class WaterSoundUpdater
{
public:
explicit WaterSoundUpdater(const WaterSoundUpdaterSettings& settings);
WaterSoundUpdate update(const MWWorld::ConstPtr& player, const MWBase::World& world) const;
void setUnderwater(bool value) { mListenerUnderwater = value; }
private:
const WaterSoundUpdaterSettings mSettings;
bool mListenerUnderwater = false;
float getVolume(const MWWorld::ConstPtr& player, const MWBase::World& world) const;
};
}
#endif