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OpenMW/components/esm/creaturelevliststate.hpp
2020-03-17 15:18:40 +04:00

30 lines
640 B
C++

#ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
#define OPENMW_ESM_CREATURELEVLISTSTATE_H
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct CreatureLevListState : public ObjectState
{
int mSpawnActorId;
bool mSpawn;
virtual void load (ESMReader &esm);
virtual void save (ESMWriter &esm, bool inInventory = false) const;
virtual CreatureLevListState& asCreatureLevListState()
{
return *this;
}
virtual const CreatureLevListState& asCreatureLevListState() const
{
return *this;
}
};
}
#endif