.. |
activespells.cpp
|
Use real time to update spell effects instead of game timestamps (bug #5165)
|
2020-05-16 11:00:28 +04:00 |
activespells.hpp
|
Use real time to update spell effects instead of game timestamps (bug #5165)
|
2020-05-16 11:00:28 +04:00 |
aipackage.cpp
|
|
|
aipackage.hpp
|
|
|
aisequence.cpp
|
|
|
aisequence.hpp
|
|
|
animationstate.cpp
|
|
|
animationstate.hpp
|
|
|
attr.cpp
|
|
|
attr.hpp
|
Implement vanilla-style corprus handling (bug #3714, bug #4623)
|
2020-06-03 12:58:17 +04:00 |
cellid.cpp
|
|
|
cellid.hpp
|
|
|
cellref.cpp
|
Ignore traps of initially unlocked refs with assigned keys
|
2020-04-14 17:49:03 +03:00 |
cellref.hpp
|
|
|
cellstate.cpp
|
|
|
cellstate.hpp
|
|
|
containerstate.cpp
|
|
|
containerstate.hpp
|
|
|
controlsstate.cpp
|
|
|
controlsstate.hpp
|
|
|
creaturelevliststate.cpp
|
|
|
creaturelevliststate.hpp
|
|
|
creaturestate.cpp
|
|
|
creaturestate.hpp
|
|
|
creaturestats.cpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
creaturestats.hpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
custommarkerstate.cpp
|
|
|
custommarkerstate.hpp
|
|
|
debugprofile.cpp
|
|
|
debugprofile.hpp
|
|
|
defs.hpp
|
|
|
dialoguestate.cpp
|
|
|
dialoguestate.hpp
|
|
|
doorstate.cpp
|
|
|
doorstate.hpp
|
|
|
effectlist.cpp
|
|
|
effectlist.hpp
|
|
|
esmcommon.hpp
|
clean up code; purge const_cast
|
2020-04-19 16:31:54 +02:00 |
esmreader.cpp
|
clean up code; purge const_cast
|
2020-04-19 16:31:54 +02:00 |
esmreader.hpp
|
clean up code; purge const_cast
|
2020-04-19 16:31:54 +02:00 |
esmwriter.cpp
|
|
|
esmwriter.hpp
|
Use template specialization for writeHNT to write raw arrays
|
2020-04-04 01:12:49 +02:00 |
filter.cpp
|
|
|
filter.hpp
|
|
|
fogstate.cpp
|
Fix merge conflicts
|
2020-05-12 14:33:00 +04:00 |
fogstate.hpp
|
|
|
globalmap.cpp
|
|
|
globalmap.hpp
|
|
|
globalscript.cpp
|
Allow targeting non-unique actors with StartScript (bug #2311)
|
2020-05-10 14:57:06 +02:00 |
globalscript.hpp
|
Allow targeting non-unique actors with StartScript (bug #2311)
|
2020-05-10 14:57:06 +02:00 |
inventorystate.cpp
|
Optimize characters data in savegame
|
2020-05-14 21:07:31 +04:00 |
inventorystate.hpp
|
|
|
journalentry.cpp
|
|
|
journalentry.hpp
|
|
|
loadacti.cpp
|
|
|
loadacti.hpp
|
|
|
loadalch.cpp
|
|
|
loadalch.hpp
|
|
|
loadappa.cpp
|
|
|
loadappa.hpp
|
|
|
loadarmo.cpp
|
|
|
loadarmo.hpp
|
|
|
loadbody.cpp
|
|
|
loadbody.hpp
|
|
|
loadbook.cpp
|
|
|
loadbook.hpp
|
|
|
loadbsgn.cpp
|
|
|
loadbsgn.hpp
|
|
|
loadcell.cpp
|
Log some more things
|
2020-05-09 20:27:12 +03:00 |
loadcell.hpp
|
|
|
loadclas.cpp
|
|
|
loadclas.hpp
|
|
|
loadclot.cpp
|
|
|
loadclot.hpp
|
|
|
loadcont.cpp
|
|
|
loadcont.hpp
|
|
|
loadcrea.cpp
|
|
|
loadcrea.hpp
|
|
|
loaddial.cpp
|
|
|
loaddial.hpp
|
|
|
loaddoor.cpp
|
|
|
loaddoor.hpp
|
|
|
loadench.cpp
|
Handle enchantment autocalc flag as a flag (bug #5363)
|
2020-04-11 00:03:14 +03:00 |
loadench.hpp
|
Handle enchantment autocalc flag as a flag (bug #5363)
|
2020-04-11 00:03:14 +03:00 |
loadfact.cpp
|
|
|
loadfact.hpp
|
|
|
loadglob.cpp
|
|
|
loadglob.hpp
|
|
|
loadgmst.cpp
|
|
|
loadgmst.hpp
|
|
|
loadinfo.cpp
|
|
|
loadinfo.hpp
|
|
|
loadingr.cpp
|
|
|
loadingr.hpp
|
|
|
loadland.cpp
|
Use std::fill instead of loops to reset some arrays to defaults
|
2020-04-04 17:53:36 +03:00 |
loadland.hpp
|
|
|
loadlevlist.cpp
|
|
|
loadlevlist.hpp
|
|
|
loadligh.cpp
|
|
|
loadligh.hpp
|
|
|
loadlock.cpp
|
|
|
loadlock.hpp
|
|
|
loadltex.cpp
|
|
|
loadltex.hpp
|
|
|
loadmgef.cpp
|
|
|
loadmgef.hpp
|
|
|
loadmisc.cpp
|
|
|
loadmisc.hpp
|
|
|
loadnpc.cpp
|
|
|
loadnpc.hpp
|
|
|
loadpgrd.cpp
|
|
|
loadpgrd.hpp
|
|
|
loadprob.cpp
|
|
|
loadprob.hpp
|
|
|
loadrace.cpp
|
|
|
loadrace.hpp
|
|
|
loadregn.cpp
|
|
|
loadregn.hpp
|
|
|
loadrepa.cpp
|
|
|
loadrepa.hpp
|
|
|
loadscpt.cpp
|
Fix issues, found by CoverityScan
|
2020-04-04 17:45:26 +04:00 |
loadscpt.hpp
|
|
|
loadskil.cpp
|
|
|
loadskil.hpp
|
|
|
loadsndg.cpp
|
|
|
loadsndg.hpp
|
|
|
loadsoun.cpp
|
|
|
loadsoun.hpp
|
|
|
loadspel.cpp
|
|
|
loadspel.hpp
|
|
|
loadsscr.cpp
|
|
|
loadsscr.hpp
|
|
|
loadstat.cpp
|
|
|
loadstat.hpp
|
|
|
loadtes3.cpp
|
|
|
loadtes3.hpp
|
|
|
loadweap.cpp
|
|
|
loadweap.hpp
|
|
|
locals.cpp
|
|
|
locals.hpp
|
|
|
magiceffects.cpp
|
|
|
magiceffects.hpp
|
|
|
mappings.cpp
|
|
|
mappings.hpp
|
|
|
npcstate.cpp
|
|
|
npcstate.hpp
|
|
|
npcstats.cpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
npcstats.hpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
objectstate.cpp
|
|
|
objectstate.hpp
|
|
|
player.cpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
player.hpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
projectilestate.cpp
|
|
|
projectilestate.hpp
|
|
|
queststate.cpp
|
|
|
queststate.hpp
|
|
|
quickkeys.cpp
|
|
|
quickkeys.hpp
|
|
|
records.hpp
|
|
|
savedgame.cpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
savedgame.hpp
|
|
|
spelllist.cpp
|
|
|
spelllist.hpp
|
|
|
spellstate.cpp
|
Implement vanilla-style corprus handling (bug #3714, bug #4623)
|
2020-06-03 12:58:17 +04:00 |
spellstate.hpp
|
Implement vanilla-style corprus handling (bug #3714, bug #4623)
|
2020-06-03 12:58:17 +04:00 |
statstate.cpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
statstate.hpp
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
stolenitems.cpp
|
|
|
stolenitems.hpp
|
|
|
transport.cpp
|
|
|
transport.hpp
|
|
|
util.hpp
|
|
|
variant.cpp
|
|
|
variant.hpp
|
|
|
variantimp.cpp
|
|
|
variantimp.hpp
|
|
|
weatherstate.cpp
|
|
|
weatherstate.hpp
|
|
|