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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 19:10:24 +00:00
OpenMW/components/esm
2020-06-03 17:34:15 +04:00
..
activespells.cpp Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
activespells.hpp Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
animationstate.cpp
animationstate.hpp
attr.cpp
attr.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
cellid.cpp
cellid.hpp
cellref.cpp Ignore traps of initially unlocked refs with assigned keys 2020-04-14 17:49:03 +03:00
cellref.hpp
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp
controlsstate.cpp
controlsstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
creaturestats.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
custommarkerstate.cpp
custommarkerstate.hpp
debugprofile.cpp
debugprofile.hpp
defs.hpp
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp
effectlist.cpp
effectlist.hpp
esmcommon.hpp clean up code; purge const_cast 2020-04-19 16:31:54 +02:00
esmreader.cpp clean up code; purge const_cast 2020-04-19 16:31:54 +02:00
esmreader.hpp clean up code; purge const_cast 2020-04-19 16:31:54 +02:00
esmwriter.cpp
esmwriter.hpp Use template specialization for writeHNT to write raw arrays 2020-04-04 01:12:49 +02:00
filter.cpp
filter.hpp
fogstate.cpp Fix merge conflicts 2020-05-12 14:33:00 +04:00
fogstate.hpp
globalmap.cpp
globalmap.hpp
globalscript.cpp Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
globalscript.hpp Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
inventorystate.cpp Optimize characters data in savegame 2020-05-14 21:07:31 +04:00
inventorystate.hpp
journalentry.cpp
journalentry.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp Log some more things 2020-05-09 20:27:12 +03:00
loadcell.hpp
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadench.hpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp Use std::fill instead of loops to reset some arrays to defaults 2020-04-04 17:53:36 +03:00
loadland.hpp
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
loadscpt.hpp
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
magiceffects.cpp
magiceffects.hpp
mappings.cpp
mappings.hpp
npcstate.cpp
npcstate.hpp
npcstats.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
npcstats.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
objectstate.cpp
objectstate.hpp
player.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
player.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
projectilestate.cpp
projectilestate.hpp
queststate.cpp
queststate.hpp
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
savedgame.hpp
spelllist.cpp
spelllist.hpp
spellstate.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spellstate.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
statstate.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
statstate.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stolenitems.cpp
stolenitems.hpp
transport.cpp
transport.hpp
util.hpp
variant.cpp
variant.hpp
variantimp.cpp
variantimp.hpp
weatherstate.cpp
weatherstate.hpp