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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/libs/openengine
2013-02-03 18:03:09 +01:00
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bullet added hack to fix an alignment issue in MSVC 2010 2013-01-01 10:59:12 -08:00
gui overrode MyGUI::DataManager::isDataExist 2013-01-04 08:50:37 -08:00
input Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
misc Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
ogre Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
.gitignore Merged openengine into openmw 2012-03-11 18:16:29 +04:00
README Merged openengine into openmw 2012-03-11 18:16:29 +04:00
testall.sh Merged openengine into openmw 2012-03-11 18:16:29 +04:00

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay