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a842fc2c11
The default allocator in Visual Studio 2010 does not respect the alignment requirements of classes it is allocating memory for. This results in a potential crash when using OEngine::Physics::PhysicActor that has been allocated on the heap if it is built against a version of Bullet that has SSE intrinsics enabled. |
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.. | ||
btKinematicCharacterController.cpp | ||
btKinematicCharacterController.h | ||
BtOgre.cpp | ||
BtOgreExtras.h | ||
BtOgreGP.h | ||
BtOgrePG.h | ||
BulletShapeLoader.cpp | ||
BulletShapeLoader.h | ||
CMotionState.cpp | ||
CMotionState.h | ||
physic.cpp | ||
physic.hpp | ||
pmove.cpp | ||
pmove.h | ||
trace.cpp | ||
trace.h |