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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 03:36:32 +00:00
OpenMW/apps/openmw/mwmechanics
2015-12-19 16:15:45 +01:00
..
activespells.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
activespells.hpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
actor.cpp
actor.hpp
actors.cpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
actors.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiactivate.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiavoiddoor.cpp Accept a ConstPtr in getDoorState 2015-12-19 16:15:45 +01:00
aiavoiddoor.hpp Accept a ConstPtr in getDoorState 2015-12-19 16:15:45 +01:00
aicombat.cpp AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
aicombat.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aicombataction.cpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
aicombataction.hpp
aiescort.cpp Apply the AiTravel maxRange to AiEscort as well (Fixes #2697) 2015-12-07 00:26:17 +01:00
aiescort.hpp AiEscort makes the actor side with target in fights (Bug #2697) 2015-12-06 23:38:51 +01:00
aifollow.cpp Add a threshold to AiFollow distance 2015-09-26 02:02:50 +02:00
aifollow.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
aipackage.cpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
aipackage.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
aipursue.cpp extracted function isTargetMagicallyHidden(). 2015-08-09 14:20:55 +12:00
aipursue.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aisequence.cpp Don't crash OpGetTarget when the target disappeared (Fixes #3048) 2015-11-30 15:26:43 +01:00
aisequence.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aistate.hpp
aitravel.cpp Apply the AiTravel maxRange to AiEscort as well (Fixes #2697) 2015-12-07 00:26:17 +01:00
aitravel.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiwander.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
aiwander.hpp Unifiy evadeObstacles() logic between AiWander and AiPackage 2015-08-30 08:32:47 +12:00
alchemy.cpp Remove redundant getId function 2015-12-18 16:58:38 +01:00
alchemy.hpp
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp
character.cpp Add const version of World::getAnimation 2015-12-19 16:15:45 +01:00
character.hpp Add const version of World::getAnimation 2015-12-19 16:15:45 +01:00
combat.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
combat.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Make sure that health is >= 1 when resurrecting the player (Fixes #2972) 2015-12-09 01:52:20 +01:00
creaturestats.hpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
difficultyscaling.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
difficultyscaling.hpp
disease.hpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
drawstate.hpp
enchanting.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
enchanting.hpp
levelledlist.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp
mechanicsmanagerimp.cpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
mechanicsmanagerimp.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
movement.hpp
npcstats.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstats.hpp
objects.cpp Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
objects.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
obstacle.cpp Restore getNearbyDoor 2015-12-07 03:53:46 +01:00
obstacle.hpp Rotations: move doors via Rotation rather than LocalRotation 2015-11-12 00:58:29 +01:00
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
pathfinding.hpp pass parameters as const & 2015-08-04 18:14:36 +12:00
pathgrid.cpp centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
security.hpp
spellcasting.cpp Add instant spell effects to the actor's magic effect list 2015-12-17 19:49:37 +01:00
spellcasting.hpp Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 2015-08-13 17:08:21 +02:00
spells.cpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
spells.hpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
stat.cpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
stat.hpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Missing include fix 2015-12-18 02:58:38 +01:00
summoning.hpp