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activespells.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
activespells.hpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
actor.cpp
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actor.hpp
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actors.cpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
actors.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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Include cleanup
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2015-07-25 02:11:49 +02:00 |
aiactivate.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aiavoiddoor.cpp
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Accept a ConstPtr in getDoorState
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2015-12-19 16:15:45 +01:00 |
aiavoiddoor.hpp
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Accept a ConstPtr in getDoorState
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2015-12-19 16:15:45 +01:00 |
aicombat.cpp
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AiCombat distance check takes into account collision box (Fixes #1699)
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2015-11-18 19:00:43 +01:00 |
aicombat.hpp
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
aicombataction.cpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
aicombataction.hpp
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aiescort.cpp
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Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)
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2015-12-07 00:26:17 +01:00 |
aiescort.hpp
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AiEscort makes the actor side with target in fights (Bug #2697)
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2015-12-06 23:38:51 +01:00 |
aifollow.cpp
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Add a threshold to AiFollow distance
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2015-09-26 02:02:50 +02:00 |
aifollow.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
aipackage.cpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
aipackage.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
aipursue.cpp
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extracted function isTargetMagicallyHidden().
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2015-08-09 14:20:55 +12:00 |
aipursue.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aisequence.cpp
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Don't crash OpGetTarget when the target disappeared (Fixes #3048)
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2015-11-30 15:26:43 +01:00 |
aisequence.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aistate.hpp
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aitravel.cpp
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Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)
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2015-12-07 00:26:17 +01:00 |
aitravel.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aiwander.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
aiwander.hpp
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Unifiy evadeObstacles() logic between AiWander and AiPackage
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2015-08-30 08:32:47 +12:00 |
alchemy.cpp
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Remove redundant getId function
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2015-12-18 16:58:38 +01:00 |
alchemy.hpp
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autocalcspell.cpp
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Fixed rest of travis errors.
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2015-08-21 22:41:31 +12:00 |
autocalcspell.hpp
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character.cpp
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Add const version of World::getAnimation
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2015-12-19 16:15:45 +01:00 |
character.hpp
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Add const version of World::getAnimation
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2015-12-19 16:15:45 +01:00 |
combat.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
combat.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Make sure that health is >= 1 when resurrecting the player (Fixes #2972)
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2015-12-09 01:52:20 +01:00 |
creaturestats.hpp
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extracted function CreatureStats::isParalyzed()
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2015-08-20 18:12:37 +12:00 |
difficultyscaling.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
difficultyscaling.hpp
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disease.hpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
drawstate.hpp
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enchanting.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
enchanting.hpp
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levelledlist.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
mechanicsmanagerimp.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
movement.hpp
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npcstats.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
npcstats.hpp
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objects.cpp
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Make an error message slightly more helpful
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2015-08-19 01:24:54 +02:00 |
objects.hpp
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Alert the user if attempting to play an animation fails
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2015-07-30 08:00:26 -04:00 |
obstacle.cpp
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Restore getNearbyDoor
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2015-12-07 03:53:46 +01:00 |
obstacle.hpp
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Rotations: move doors via Rotation rather than LocalRotation
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2015-11-12 00:58:29 +01:00 |
pathfinding.cpp
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Moved pathfinding logic from AiCombat to Pathfinding.
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2015-09-19 15:34:02 +12:00 |
pathfinding.hpp
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pass parameters as const &
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2015-08-04 18:14:36 +12:00 |
pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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2015-08-16 18:55:02 +12:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
repair.hpp
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security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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2015-08-13 17:08:21 +02:00 |
security.hpp
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spellcasting.cpp
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Add instant spell effects to the actor's magic effect list
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2015-12-17 19:49:37 +01:00 |
spellcasting.hpp
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Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811)
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2015-08-13 17:08:21 +02:00 |
spells.cpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
spells.hpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
stat.cpp
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Explicity instantiate MWMechanics::Stat
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2015-07-09 14:41:37 +02:00 |
stat.hpp
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Explicity instantiate MWMechanics::Stat
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2015-07-09 14:41:37 +02:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Missing include fix
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2015-12-18 02:58:38 +01:00 |
summoning.hpp
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