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activespells.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
activespells.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
actor.hpp
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actors.cpp
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Use normalized path for SoundManager::streamMusic
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2024-04-20 21:14:09 +02:00 |
actors.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicast.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombat.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombat.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aicombataction.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombataction.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aifollow.hpp
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aipackage.cpp
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Optimize AI package target comparisons
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2024-01-29 22:25:39 +01:00 |
aipackage.hpp
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Optimize AI package target comparisons
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2024-01-29 22:25:39 +01:00 |
aipackagetypeid.hpp
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aipursue.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aipursue.hpp
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aisequence.cpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisequence.hpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisetting.hpp
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aistate.hpp
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aistatefwd.hpp
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aitemporarybase.hpp
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aitimer.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
aiwander.hpp
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alchemy.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
alchemy.hpp
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autocalcspell.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
autocalcspell.hpp
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character.cpp
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Always queue movement even when there's none
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2024-04-03 21:16:47 +03:00 |
character.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
combat.cpp
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Improve hit detection emulation (#7900)
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2024-04-13 01:34:00 +03:00 |
combat.hpp
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creaturecustomdataresetter.hpp
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creaturestats.cpp
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Reset friendly hits at the end of combat and don't count hits while in combat
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2024-02-04 21:41:03 +01:00 |
creaturestats.hpp
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Reset friendly hits at the end of combat and don't count hits while in combat
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2024-02-04 21:41:03 +01:00 |
damagesourcetype.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
enchanting.hpp
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greetingstate.hpp
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inventory.hpp
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levelledlist.cpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Use normalized path for SoundManager::playPlaylist
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2024-04-19 22:43:20 +02:00 |
mechanicsmanagerimp.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
movement.hpp
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npcstats.cpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
npcstats.hpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
objects.cpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
objects.hpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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Replace fixed size writeHNT calls with decomposition
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2024-03-03 19:39:19 +01:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
recharge.hpp
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repair.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
repair.hpp
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security.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
security.hpp
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setbaseaisetting.hpp
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spellcasting.cpp
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Don't run target-specific spell infliction code when there's no target (#7926)
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2024-04-10 22:24:22 +03:00 |
spellcasting.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spelleffects.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spelleffects.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spells.hpp
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spellutil.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spellutil.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
summoning.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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