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125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
#ifndef MWRENDER_CHARACTERPREVIEW_H
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#define MWRENDER_CHARACTERPREVIEW_H
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#include <memory>
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#include <osg/ref_ptr>
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#include <osg/PositionAttitudeTransform>
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#include <components/esm3/loadnpc.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include "../mwworld/ptr.hpp"
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namespace osg
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{
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class Texture2D;
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class Camera;
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class Group;
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class Viewport;
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class StateSet;
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}
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namespace MWRender
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{
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class NpcAnimation;
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class DrawOnceCallback;
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class CharacterPreviewRTTNode;
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class CharacterPreview
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{
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public:
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CharacterPreview(osg::Group* parent, Resource::ResourceSystem* resourceSystem, const MWWorld::Ptr& character,
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int sizeX, int sizeY, const osg::Vec3f& position, const osg::Vec3f& lookAt);
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virtual ~CharacterPreview();
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int getTextureWidth() const;
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int getTextureHeight() const;
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void redraw();
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void rebuild();
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osg::ref_ptr<osg::Texture2D> getTexture();
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/// Get the osg::StateSet required to render the texture correctly, if any.
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osg::StateSet* getTextureStateSet() { return mTextureStateSet; }
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private:
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CharacterPreview(const CharacterPreview&);
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CharacterPreview& operator=(const CharacterPreview&);
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protected:
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virtual bool renderHeadOnly() { return false; }
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void setBlendMode();
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virtual void onSetup();
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osg::ref_ptr<osg::Group> mParent;
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Resource::ResourceSystem* mResourceSystem;
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osg::ref_ptr<osg::StateSet> mTextureStateSet;
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osg::ref_ptr<DrawOnceCallback> mDrawOnceCallback;
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osg::ref_ptr<CharacterPreviewRTTNode> mRTTNode;
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osg::Vec3f mPosition;
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osg::Vec3f mLookAt;
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MWWorld::Ptr mCharacter;
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osg::ref_ptr<MWRender::NpcAnimation> mAnimation;
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osg::ref_ptr<osg::PositionAttitudeTransform> mNode;
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std::string mCurrentAnimGroup;
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int mSizeX;
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int mSizeY;
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};
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class InventoryPreview : public CharacterPreview
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{
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public:
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InventoryPreview(osg::Group* parent, Resource::ResourceSystem* resourceSystem, const MWWorld::Ptr& character);
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void updatePtr(const MWWorld::Ptr& ptr);
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void update(); // Render preview again, e.g. after changed equipment
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void setViewport(int sizeX, int sizeY);
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int getSlotSelected(int posX, int posY);
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protected:
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osg::ref_ptr<osg::Viewport> mViewport;
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void onSetup() override;
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};
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class UpdateCameraCallback;
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class RaceSelectionPreview : public CharacterPreview
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{
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ESM::NPC mBase;
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MWWorld::LiveCellRef<ESM::NPC> mRef;
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protected:
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bool renderHeadOnly() override { return true; }
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void onSetup() override;
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public:
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RaceSelectionPreview(osg::Group* parent, Resource::ResourceSystem* resourceSystem);
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virtual ~RaceSelectionPreview();
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void setAngle(float angleRadians);
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const ESM::NPC& getPrototype() const { return mBase; }
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void setPrototype(const ESM::NPC& proto);
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private:
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osg::ref_ptr<UpdateCameraCallback> mUpdateCameraCallback;
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float mPitchRadians;
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};
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}
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#endif
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