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b5ec584be2
Static const is only required to provide a reference or a pointer when it is not possible with default constructed temporary.
750 lines
26 KiB
C++
750 lines
26 KiB
C++
#include "esmstore.hpp"
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#include <algorithm>
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#include <fstream>
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#include <tuple>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/records.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/readerscache.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/lua/configuration.hpp>
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#include <components/misc/algorithm.hpp>
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#include <components/esm4/common.hpp>
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#include <components/esm4/loadcell.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/reader.hpp>
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#include <components/esm4/readerutils.hpp>
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#include <components/esmloader/load.hpp>
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#include "../mwmechanics/spelllist.hpp"
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namespace
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{
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struct Ref
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{
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ESM::RefNum mRefNum;
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std::size_t mRefID;
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Ref(ESM::RefNum refNum, std::size_t refID)
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: mRefNum(refNum)
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, mRefID(refID)
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{
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}
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};
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constexpr std::size_t deletedRefID = std::numeric_limits<std::size_t>::max();
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void readRefs(const ESM::Cell& cell, std::vector<Ref>& refs, std::vector<ESM::RefId>& refIDs,
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std::set<ESM::RefId>& keyIDs, ESM::ReadersCache& readers)
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{
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// TODO: we have many similar copies of this code.
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for (size_t i = 0; i < cell.mContextList.size(); i++)
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{
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const std::size_t index = static_cast<std::size_t>(cell.mContextList[i].index);
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const ESM::ReadersCache::BusyItem reader = readers.get(index);
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cell.restore(*reader, i);
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ESM::CellRef ref;
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bool deleted = false;
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while (cell.getNextRef(*reader, ref, deleted))
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{
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if (deleted)
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refs.emplace_back(ref.mRefNum, deletedRefID);
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else if (std::find(cell.mMovedRefs.begin(), cell.mMovedRefs.end(), ref.mRefNum)
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== cell.mMovedRefs.end())
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{
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if (!ref.mKey.empty())
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keyIDs.insert(std::move(ref.mKey));
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refs.emplace_back(ref.mRefNum, refIDs.size());
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refIDs.push_back(std::move(ref.mRefID));
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}
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}
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}
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for (const auto& [value, deleted] : cell.mLeasedRefs)
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{
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if (deleted)
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refs.emplace_back(value.mRefNum, deletedRefID);
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else
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{
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if (!value.mKey.empty())
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keyIDs.insert(std::move(value.mKey));
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refs.emplace_back(value.mRefNum, refIDs.size());
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refIDs.push_back(value.mRefID);
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}
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}
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}
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const ESM::RefId& getDefaultClass(const MWWorld::Store<ESM::Class>& classes)
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{
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auto it = classes.begin();
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if (it != classes.end())
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return it->mId;
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throw std::runtime_error("List of NPC classes is empty!");
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}
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std::vector<ESM::NPC> getNPCsToReplace(const MWWorld::Store<ESM::Faction>& factions,
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const MWWorld::Store<ESM::Class>& classes, const std::unordered_map<ESM::RefId, ESM::NPC>& npcs)
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{
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// Cache first class from store - we will use it if current class is not found
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const ESM::RefId& defaultCls = getDefaultClass(classes);
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// Validate NPCs for non-existing class and faction.
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// We will replace invalid entries by fixed ones
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std::vector<ESM::NPC> npcsToReplace;
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for (const auto& npcIter : npcs)
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{
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ESM::NPC npc = npcIter.second;
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bool changed = false;
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const ESM::RefId& npcFaction = npc.mFaction;
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if (!npcFaction.empty())
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{
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const ESM::Faction* fact = factions.search(npcFaction);
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if (!fact)
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{
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Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent faction '"
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<< npc.mFaction << "', ignoring it.";
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npc.mFaction = ESM::RefId();
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npc.mNpdt.mRank = 0;
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changed = true;
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}
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}
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const ESM::RefId& npcClass = npc.mClass;
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const ESM::Class* cls = classes.search(npcClass);
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if (!cls)
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{
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Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent class '"
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<< npc.mClass << "', using '" << defaultCls << "' class as replacement.";
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npc.mClass = defaultCls;
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changed = true;
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}
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if (changed)
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npcsToReplace.push_back(npc);
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}
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return npcsToReplace;
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}
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// Custom enchanted items can reference scripts that no longer exist, this doesn't necessarily mean the base item no
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// longer exists however. So instead of removing the item altogether, we're only removing the script.
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template <class MapT>
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void removeMissingScripts(const MWWorld::Store<ESM::Script>& scripts, MapT& items)
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{
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for (auto& [id, item] : items)
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{
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if (!item.mScript.empty() && !scripts.search(item.mScript))
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{
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item.mScript = ESM::RefId();
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Log(Debug::Verbose) << "Item '" << id << "' (" << item.mName << ") has nonexistent script '"
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<< item.mScript << "', ignoring it.";
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}
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}
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}
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}
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namespace MWWorld
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{
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using IDMap = std::unordered_map<ESM::RefId, int>;
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struct ESMStoreImp
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{
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ESMStore::StoreTuple mStores;
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std::map<ESM::RecNameInts, DynamicStore*> mRecNameToStore;
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// Lookup of all IDs. Makes looking up references faster. Just
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// maps the id name to the record type.
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IDMap mIds;
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IDMap mStaticIds;
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template <typename T>
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static void assignStoreToIndex(ESMStore& stores, Store<T>& store)
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{
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const std::size_t storeIndex = ESMStore::getTypeIndex<T>();
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if (stores.mStores.size() <= storeIndex)
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stores.mStores.resize(storeIndex + 1);
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assert(&store == &std::get<Store<T>>(stores.mStoreImp->mStores));
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stores.mStores[storeIndex] = &store;
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if constexpr (std::is_convertible_v<Store<T>*, DynamicStore*>)
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{
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stores.mDynamicStores.push_back(&store);
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constexpr ESM::RecNameInts recName = T::sRecordId;
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if constexpr (recName != ESM::REC_INTERNAL_PLAYER)
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{
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stores.mStoreImp->mRecNameToStore[recName] = &store;
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}
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}
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}
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template <typename T>
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static bool typedReadRecordESM4(ESM4::Reader& reader, Store<T>& store)
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{
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auto recordType = static_cast<ESM4::RecordTypes>(reader.hdr().record.typeId);
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ESM::RecNameInts esm4RecName = static_cast<ESM::RecNameInts>(ESM::esm4Recname(recordType));
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if constexpr (std::is_convertible_v<Store<T>*, DynamicStore*> && HasRecordId<T>::value)
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{
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if constexpr (ESM::isESM4Rec(T::sRecordId))
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{
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if (T::sRecordId == esm4RecName)
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{
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reader.getRecordData();
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T value;
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value.load(reader);
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store.insertStatic(value);
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return true;
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}
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}
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}
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return false;
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}
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static bool readRecord(ESM4::Reader& reader, ESMStore& store)
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{
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return std::apply(
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[&reader](auto&... x) { return (typedReadRecordESM4(reader, x) || ...); }, store.mStoreImp->mStores);
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}
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};
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int ESMStore::find(const ESM::RefId& id) const
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{
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IDMap::const_iterator it = mStoreImp->mIds.find(id);
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if (it == mStoreImp->mIds.end())
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{
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return 0;
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}
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return it->second;
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}
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int ESMStore::findStatic(const ESM::RefId& id) const
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{
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IDMap::const_iterator it = mStoreImp->mStaticIds.find(id);
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if (it == mStoreImp->mStaticIds.end())
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{
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return 0;
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}
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return it->second;
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}
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ESMStore::ESMStore()
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{
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mStoreImp = std::make_unique<ESMStoreImp>();
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std::apply([this](auto&... x) { (ESMStoreImp::assignStoreToIndex(*this, x), ...); }, mStoreImp->mStores);
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mDynamicCount = 0;
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getWritable<ESM::Pathgrid>().setCells(getWritable<ESM::Cell>());
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}
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ESMStore::~ESMStore() = default;
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void ESMStore::clearDynamic()
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{
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for (const auto& store : mDynamicStores)
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store->clearDynamic();
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movePlayerRecord();
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}
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static bool isCacheableRecord(int id)
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{
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switch (id)
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{
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case ESM::REC_ACTI:
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case ESM::REC_ALCH:
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case ESM::REC_APPA:
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case ESM::REC_ARMO:
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case ESM::REC_BOOK:
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case ESM::REC_CLOT:
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case ESM::REC_CONT:
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case ESM::REC_CREA:
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case ESM::REC_DOOR:
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case ESM::REC_INGR:
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case ESM::REC_LEVC:
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case ESM::REC_LEVI:
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case ESM::REC_LIGH:
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case ESM::REC_LOCK:
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case ESM::REC_MISC:
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case ESM::REC_NPC_:
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case ESM::REC_PROB:
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case ESM::REC_REPA:
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case ESM::REC_STAT:
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case ESM::REC_WEAP:
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case ESM::REC_BODY:
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case ESM::REC_STAT4:
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case ESM::REC_LIGH4:
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return true;
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break;
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}
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return false;
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}
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void ESMStore::load(ESM::ESMReader& esm, Loading::Listener* listener, ESM::Dialogue*& dialogue)
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{
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if (listener != nullptr)
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listener->setProgressRange(::EsmLoader::fileProgress);
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// Land texture loading needs to use a separate internal store for each plugin.
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// We set the number of plugins here so we can properly verify if valid plugin
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// indices are being passed to the LandTexture Store retrieval methods.
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getWritable<ESM::LandTexture>().resize(esm.getIndex() + 1);
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// Loop through all records
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while (esm.hasMoreRecs())
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{
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ESM::NAME n = esm.getRecName();
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esm.getRecHeader();
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if (esm.getRecordFlags() & ESM::FLAG_Ignored)
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{
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esm.skipRecord();
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continue;
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}
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// Look up the record type.
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ESM::RecNameInts recName = static_cast<ESM::RecNameInts>(n.toInt());
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const auto& it = mStoreImp->mRecNameToStore.find(recName);
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if (it == mStoreImp->mRecNameToStore.end())
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{
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if (recName == ESM::REC_INFO)
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{
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if (dialogue)
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{
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dialogue->readInfo(esm, esm.getIndex() != 0);
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}
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else
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{
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Log(Debug::Error) << "Error: info record without dialog";
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esm.skipRecord();
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}
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}
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else if (n.toInt() == ESM::REC_MGEF)
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{
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getWritable<ESM::MagicEffect>().load(esm);
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}
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else if (n.toInt() == ESM::REC_SKIL)
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{
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getWritable<ESM::Skill>().load(esm);
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}
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else if (n.toInt() == ESM::REC_FILT || n.toInt() == ESM::REC_DBGP)
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{
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// ignore project file only records
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esm.skipRecord();
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}
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else if (n.toInt() == ESM::REC_LUAL)
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{
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ESM::LuaScriptsCfg cfg;
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cfg.load(esm);
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cfg.adjustRefNums(esm);
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mLuaContent.push_back(std::move(cfg));
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}
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else
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{
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throw std::runtime_error("Unknown record: " + n.toString());
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}
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}
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else
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{
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RecordId id = it->second->load(esm);
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if (id.mIsDeleted)
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{
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it->second->eraseStatic(id.mId);
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continue;
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}
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if (n.toInt() == ESM::REC_DIAL)
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{
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dialogue = const_cast<ESM::Dialogue*>(getWritable<ESM::Dialogue>().find(id.mId));
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}
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else
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{
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dialogue = nullptr;
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}
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}
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if (listener != nullptr)
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listener->setProgress(::EsmLoader::fileProgress * esm.getFileOffset() / esm.getFileSize());
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}
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}
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void ESMStore::loadESM4(ESM4::Reader& reader)
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{
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auto visitorRec = [this](ESM4::Reader& reader) { return ESMStoreImp::readRecord(reader, *this); };
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ESM4::ReaderUtils::readAll(reader, visitorRec, [](ESM4::Reader&) {});
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}
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void ESMStore::setIdType(const ESM::RefId& id, ESM::RecNameInts type)
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{
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mStoreImp->mIds[id] = type;
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}
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ESM::LuaScriptsCfg ESMStore::getLuaScriptsCfg() const
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{
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ESM::LuaScriptsCfg cfg;
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for (const LuaContent& c : mLuaContent)
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{
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if (std::holds_alternative<std::filesystem::path>(c))
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{
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// *.omwscripts are intentionally reloaded every time when `getLuaScriptsCfg` is called.
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// It is important for the `reloadlua` console command.
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try
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{
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auto file = std::ifstream(std::get<std::filesystem::path>(c));
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std::string fileContent(std::istreambuf_iterator<char>(file), {});
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LuaUtil::parseOMWScripts(cfg, fileContent);
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << e.what();
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}
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}
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else
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{
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const ESM::LuaScriptsCfg& addition = std::get<ESM::LuaScriptsCfg>(c);
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cfg.mScripts.insert(cfg.mScripts.end(), addition.mScripts.begin(), addition.mScripts.end());
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}
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}
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return cfg;
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}
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void ESMStore::setUp()
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{
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mStoreImp->mIds.clear();
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std::map<ESM::RecNameInts, DynamicStore*>::iterator storeIt = mStoreImp->mRecNameToStore.begin();
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for (; storeIt != mStoreImp->mRecNameToStore.end(); ++storeIt)
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{
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storeIt->second->setUp();
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if (isCacheableRecord(storeIt->first))
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{
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std::vector<ESM::RefId> identifiers;
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storeIt->second->listIdentifier(identifiers);
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for (auto& record : identifiers)
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mStoreImp->mIds[record] = storeIt->first;
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}
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}
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if (mStoreImp->mStaticIds.empty())
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for (const auto& [k, v] : mStoreImp->mIds)
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mStoreImp->mStaticIds.emplace(k, v);
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getWritable<ESM::Skill>().setUp();
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getWritable<ESM::MagicEffect>().setUp();
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;
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getWritable<ESM::Attribute>().setUp();
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getWritable<ESM::Dialogue>().setUp();
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}
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void ESMStore::validateRecords(ESM::ReadersCache& readers)
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{
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validate();
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countAllCellRefsAndMarkKeys(readers);
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}
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void ESMStore::countAllCellRefsAndMarkKeys(ESM::ReadersCache& readers)
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{
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// TODO: We currently need to read entire files here again.
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// We should consider consolidating or deferring this reading.
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if (!mRefCount.empty())
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return;
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std::vector<Ref> refs;
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std::set<ESM::RefId> keyIDs;
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std::vector<ESM::RefId> refIDs;
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Store<ESM::Cell> Cells = get<ESM::Cell>();
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for (auto it = Cells.intBegin(); it != Cells.intEnd(); ++it)
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readRefs(*it, refs, refIDs, keyIDs, readers);
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for (auto it = Cells.extBegin(); it != Cells.extEnd(); ++it)
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readRefs(*it, refs, refIDs, keyIDs, readers);
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const auto lessByRefNum = [](const Ref& l, const Ref& r) { return l.mRefNum < r.mRefNum; };
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std::stable_sort(refs.begin(), refs.end(), lessByRefNum);
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const auto equalByRefNum = [](const Ref& l, const Ref& r) { return l.mRefNum == r.mRefNum; };
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const auto incrementRefCount = [&](const Ref& value) {
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if (value.mRefID != deletedRefID)
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{
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ESM::RefId& refId = refIDs[value.mRefID];
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++mRefCount[std::move(refId)];
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}
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};
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Misc::forEachUnique(refs.rbegin(), refs.rend(), equalByRefNum, incrementRefCount);
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auto& store = getWritable<ESM::Miscellaneous>().mStatic;
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for (const auto& id : keyIDs)
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{
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auto it = store.find(id);
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if (it != store.end())
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it->second.mData.mFlags |= ESM::Miscellaneous::Key;
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}
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}
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int ESMStore::getRefCount(const ESM::RefId& id) const
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{
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auto it = mRefCount.find(id);
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if (it == mRefCount.end())
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return 0;
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return it->second;
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}
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void ESMStore::validate()
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{
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auto& npcs = getWritable<ESM::NPC>();
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std::vector<ESM::NPC> npcsToReplace
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= getNPCsToReplace(getWritable<ESM::Faction>(), getWritable<ESM::Class>(), npcs.mStatic);
|
|
|
|
for (const ESM::NPC& npc : npcsToReplace)
|
|
{
|
|
npcs.eraseStatic(npc.mId);
|
|
npcs.insertStatic(npc);
|
|
}
|
|
|
|
// Validate spell effects for invalid arguments
|
|
std::vector<ESM::Spell> spellsToReplace;
|
|
auto& spells = getWritable<ESM::Spell>();
|
|
for (ESM::Spell spell : spells)
|
|
{
|
|
if (spell.mEffects.mList.empty())
|
|
continue;
|
|
|
|
bool changed = false;
|
|
auto iter = spell.mEffects.mList.begin();
|
|
while (iter != spell.mEffects.mList.end())
|
|
{
|
|
const ESM::MagicEffect* mgef = getWritable<ESM::MagicEffect>().search(iter->mEffectID);
|
|
if (!mgef)
|
|
{
|
|
Log(Debug::Verbose) << "Spell '" << spell.mId << "' has an invalid effect (index "
|
|
<< iter->mEffectID << ") present. Dropping the effect.";
|
|
iter = spell.mEffects.mList.erase(iter);
|
|
changed = true;
|
|
continue;
|
|
}
|
|
|
|
if (mgef->mData.mFlags & ESM::MagicEffect::TargetSkill)
|
|
{
|
|
if (iter->mAttribute != -1)
|
|
{
|
|
iter->mAttribute = -1;
|
|
Log(Debug::Verbose)
|
|
<< ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '" << spell.mId
|
|
<< "' has an attribute argument present. Dropping the argument.";
|
|
changed = true;
|
|
}
|
|
}
|
|
else if (mgef->mData.mFlags & ESM::MagicEffect::TargetAttribute)
|
|
{
|
|
if (iter->mSkill != -1)
|
|
{
|
|
iter->mSkill = -1;
|
|
Log(Debug::Verbose)
|
|
<< ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '" << spell.mId
|
|
<< "' has a skill argument present. Dropping the argument.";
|
|
changed = true;
|
|
}
|
|
}
|
|
else if (iter->mSkill != -1 || iter->mAttribute != -1)
|
|
{
|
|
iter->mSkill = -1;
|
|
iter->mAttribute = -1;
|
|
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '"
|
|
<< spell.mId << "' has argument(s) present. Dropping the argument(s).";
|
|
changed = true;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
|
|
if (changed)
|
|
spellsToReplace.emplace_back(spell);
|
|
}
|
|
|
|
for (const ESM::Spell& spell : spellsToReplace)
|
|
{
|
|
spells.eraseStatic(spell.mId);
|
|
spells.insertStatic(spell);
|
|
}
|
|
}
|
|
|
|
void ESMStore::movePlayerRecord()
|
|
{
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
auto player = npcs.find(ESM::RefId::stringRefId("Player"));
|
|
npcs.insert(*player);
|
|
}
|
|
|
|
void ESMStore::validateDynamic()
|
|
{
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
auto& scripts = getWritable<ESM::Script>();
|
|
|
|
std::vector<ESM::NPC> npcsToReplace
|
|
= getNPCsToReplace(getWritable<ESM::Faction>(), getWritable<ESM::Class>(), npcs.mDynamic);
|
|
|
|
for (const ESM::NPC& npc : npcsToReplace)
|
|
npcs.insert(npc);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Armor>().mDynamic);
|
|
removeMissingScripts(scripts, getWritable<ESM::Book>().mDynamic);
|
|
removeMissingScripts(scripts, getWritable<ESM::Clothing>().mDynamic);
|
|
removeMissingScripts(scripts, getWritable<ESM::Weapon>().mDynamic);
|
|
|
|
removeMissingObjects(getWritable<ESM::CreatureLevList>());
|
|
removeMissingObjects(getWritable<ESM::ItemLevList>());
|
|
}
|
|
|
|
// Leveled lists can be modified by scripts. This removes items that no longer exist (presumably because the
|
|
// plugin was removed) from modified lists
|
|
template <class T>
|
|
void ESMStore::removeMissingObjects(Store<T>& store)
|
|
{
|
|
for (auto& entry : store.mDynamic)
|
|
{
|
|
auto first = std::remove_if(entry.second.mList.begin(), entry.second.mList.end(), [&](const auto& item) {
|
|
if (!find(item.mId))
|
|
{
|
|
Log(Debug::Verbose) << "Leveled list '" << entry.first << "' has nonexistent object '" << item.mId
|
|
<< "', ignoring it.";
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
entry.second.mList.erase(first, entry.second.mList.end());
|
|
}
|
|
}
|
|
|
|
int ESMStore::countSavedGameRecords() const
|
|
{
|
|
return 1 // DYNA (dynamic name counter)
|
|
+ get<ESM::Potion>().getDynamicSize() + get<ESM::Armor>().getDynamicSize()
|
|
+ get<ESM::Book>().getDynamicSize() + get<ESM::Class>().getDynamicSize()
|
|
+ get<ESM::Clothing>().getDynamicSize() + get<ESM::Enchantment>().getDynamicSize()
|
|
+ get<ESM::NPC>().getDynamicSize() + get<ESM::Spell>().getDynamicSize()
|
|
+ get<ESM::Weapon>().getDynamicSize() + get<ESM::CreatureLevList>().getDynamicSize()
|
|
+ get<ESM::ItemLevList>().getDynamicSize() + get<ESM::Creature>().getDynamicSize()
|
|
+ get<ESM::Container>().getDynamicSize();
|
|
}
|
|
|
|
void ESMStore::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
|
|
{
|
|
writer.startRecord(ESM::REC_DYNA);
|
|
writer.startSubRecord("COUN");
|
|
writer.writeT(mDynamicCount);
|
|
writer.endRecord("COUN");
|
|
writer.endRecord(ESM::REC_DYNA);
|
|
|
|
get<ESM::Potion>().write(writer, progress);
|
|
get<ESM::Armor>().write(writer, progress);
|
|
get<ESM::Book>().write(writer, progress);
|
|
get<ESM::Class>().write(writer, progress);
|
|
get<ESM::Clothing>().write(writer, progress);
|
|
get<ESM::Enchantment>().write(writer, progress);
|
|
get<ESM::NPC>().write(writer, progress);
|
|
get<ESM::Spell>().write(writer, progress);
|
|
get<ESM::Weapon>().write(writer, progress);
|
|
get<ESM::CreatureLevList>().write(writer, progress);
|
|
get<ESM::ItemLevList>().write(writer, progress);
|
|
get<ESM::Creature>().write(writer, progress);
|
|
get<ESM::Container>().write(writer, progress);
|
|
}
|
|
|
|
bool ESMStore::readRecord(ESM::ESMReader& reader, uint32_t type_id)
|
|
{
|
|
ESM::RecNameInts type = (ESM::RecNameInts)type_id;
|
|
switch (type)
|
|
{
|
|
case ESM::REC_ALCH:
|
|
case ESM::REC_ARMO:
|
|
case ESM::REC_BOOK:
|
|
case ESM::REC_CLAS:
|
|
case ESM::REC_CLOT:
|
|
case ESM::REC_ENCH:
|
|
case ESM::REC_SPEL:
|
|
case ESM::REC_WEAP:
|
|
case ESM::REC_LEVI:
|
|
case ESM::REC_LEVC:
|
|
mStoreImp->mRecNameToStore[type]->read(reader);
|
|
return true;
|
|
case ESM::REC_NPC_:
|
|
case ESM::REC_CREA:
|
|
case ESM::REC_CONT:
|
|
mStoreImp->mRecNameToStore[type]->read(reader, true);
|
|
return true;
|
|
|
|
case ESM::REC_DYNA:
|
|
reader.getSubNameIs("COUN");
|
|
reader.getHT(mDynamicCount);
|
|
return true;
|
|
|
|
default:
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ESMStore::checkPlayer()
|
|
{
|
|
setUp();
|
|
|
|
const ESM::NPC* player = get<ESM::NPC>().find(ESM::RefId::stringRefId("Player"));
|
|
|
|
if (!get<ESM::Race>().find(player->mRace) || !get<ESM::Class>().find(player->mClass))
|
|
throw std::runtime_error("Invalid player record (race or class unavailable");
|
|
}
|
|
|
|
std::pair<std::shared_ptr<MWMechanics::SpellList>, bool> ESMStore::getSpellList(const ESM::RefId& id) const
|
|
{
|
|
auto result = mSpellListCache.find(id);
|
|
std::shared_ptr<MWMechanics::SpellList> ptr;
|
|
if (result != mSpellListCache.end())
|
|
ptr = result->second.lock();
|
|
if (!ptr)
|
|
{
|
|
int type = find(id);
|
|
ptr = std::make_shared<MWMechanics::SpellList>(id, type);
|
|
if (result != mSpellListCache.end())
|
|
result->second = ptr;
|
|
else
|
|
mSpellListCache.insert({ id, ptr });
|
|
return { ptr, false };
|
|
}
|
|
return { ptr, true };
|
|
}
|
|
|
|
template <>
|
|
const ESM::Cell* ESMStore::insert<ESM::Cell>(const ESM::Cell& cell)
|
|
{
|
|
return getWritable<ESM::Cell>().insert(cell);
|
|
}
|
|
|
|
template <>
|
|
const ESM::NPC* ESMStore::insert<ESM::NPC>(const ESM::NPC& npc)
|
|
{
|
|
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
if (npc.mId == "Player")
|
|
{
|
|
return npcs.insert(npc);
|
|
}
|
|
const ESM::RefId id = ESM::RefId::stringRefId("$dynamic" + std::to_string(mDynamicCount++));
|
|
if (npcs.search(id) != nullptr)
|
|
{
|
|
const std::string msg = "Try to override existing record '" + id.getRefIdString() + "'";
|
|
throw std::runtime_error(msg);
|
|
}
|
|
ESM::NPC record = npc;
|
|
|
|
record.mId = id;
|
|
|
|
ESM::NPC* ptr = npcs.insert(record);
|
|
mStoreImp->mIds[ptr->mId] = ESM::REC_NPC_;
|
|
return ptr;
|
|
}
|
|
|
|
} // end namespace
|