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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionharvest.cpp
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actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Use the teleported Ptr to determine if water walking should be canceled
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2023-02-13 16:38:39 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
actiontrap.hpp
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cell.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
cell.hpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
cellpreloader.cpp
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cellpreloader.hpp
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cellref.cpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
cellref.hpp
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cellreflist.hpp
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cellstore.cpp
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Adds the light into the scene.
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2023-02-07 10:07:59 +01:00 |
cellstore.hpp
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Load light models in the engine. Doesn't emit light
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2023-02-06 20:22:17 +01:00 |
cellutils.hpp
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cellvisitors.hpp
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class.cpp
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class.hpp
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containerstore.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
containerstore.hpp
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contentloader.hpp
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customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
datetimemanager.hpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
doorstate.hpp
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duration.hpp
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esmloader.cpp
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Load esm files from vfs
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2023-02-19 21:58:19 +01:00 |
esmloader.hpp
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esmstore.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
esmstore.hpp
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Load light models in the engine. Doesn't emit light
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2023-02-06 20:22:17 +01:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
globals.hpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
globalvariablename.hpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
groundcoverstore.cpp
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groundcoverstore.hpp
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inventorystore.cpp
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inventorystore.hpp
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livecellref.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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magiceffects.cpp
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magiceffects.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
player.hpp
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projectilemanager.cpp
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projectilemanager.hpp
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ptr.hpp
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refdata.cpp
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refdata.hpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
registeredclass.hpp
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scene.cpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
scene.hpp
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spellcaststate.hpp
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store.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
store.hpp
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
weather.hpp
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worldimp.cpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
worldimp.hpp
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Convert RefId to class
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2023-02-15 23:20:44 +01:00 |
worldmodel.cpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
worldmodel.hpp
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