mirror of
https://gitlab.com/OpenMW/openmw.git
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b5ec584be2
Static const is only required to provide a reference or a pointer when it is not possible with default constructed temporary.
762 lines
26 KiB
C++
762 lines
26 KiB
C++
#include "dialoguemanagerimp.hpp"
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#include <algorithm>
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#include <list>
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#include <optional>
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#include <sstream>
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#include <components/debug/debuglog.hpp>
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#include <components/esm3/dialoguestate.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/loaddial.hpp>
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#include <components/esm3/loadfact.hpp>
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#include <components/esm3/loadinfo.hpp>
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#include <components/compiler/errorhandler.hpp>
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#include <components/compiler/exception.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/compiler/output.hpp>
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#include <components/compiler/scanner.hpp>
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#include <components/compiler/scriptparser.hpp>
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#include <components/interpreter/defines.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/extensions.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "filter.hpp"
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#include "hypertextparser.hpp"
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namespace MWDialogue
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{
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DialogueManager::DialogueManager(
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const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage)
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: mTranslationDataStorage(translationDataStorage)
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, mCompilerContext(MWScript::CompilerContext::Type_Dialogue)
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, mErrorHandler()
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, mTalkedTo(false)
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, mOriginalDisposition(0)
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, mCurrentDisposition(0)
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, mPermanentDispositionChange(0)
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{
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mChoice = -1;
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mIsInChoice = false;
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mGoodbye = false;
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mCompilerContext.setExtensions(&extensions);
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}
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void DialogueManager::clear()
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{
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mKnownTopics.clear();
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mTalkedTo = false;
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mOriginalDisposition = 0;
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mCurrentDisposition = 0;
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mPermanentDispositionChange = 0;
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}
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void DialogueManager::addTopic(const ESM::RefId& topic)
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{
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mKnownTopics.insert(topic);
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}
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std::vector<ESM::RefId> DialogueManager::parseTopicIdsFromText(const std::string& text)
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{
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std::vector<ESM::RefId> topicIdList;
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std::vector<HyperTextParser::Token> hypertext = HyperTextParser::parseHyperText(text);
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for (std::vector<HyperTextParser::Token>::iterator tok = hypertext.begin(); tok != hypertext.end(); ++tok)
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{
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std::string topicId = Misc::StringUtils::lowerCase(tok->mText);
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if (tok->isExplicitLink())
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{
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// calculation of standard form for all hyperlinks
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size_t asterisk_count = HyperTextParser::removePseudoAsterisks(topicId);
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for (; asterisk_count > 0; --asterisk_count)
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topicId.append("*");
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topicId = mTranslationDataStorage.topicStandardForm(topicId);
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}
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topicIdList.push_back(ESM::RefId::stringRefId(topicId));
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}
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return topicIdList;
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}
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void DialogueManager::addTopicsFromText(const std::string& text)
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{
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updateActorKnownTopics();
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for (const auto& topicId : parseTopicIdsFromText(text))
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{
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if (mActorKnownTopics.count(topicId))
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mKnownTopics.insert(topicId);
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}
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}
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void DialogueManager::updateOriginalDisposition()
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{
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if (mActor.getClass().isNpc())
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{
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const auto& stats = mActor.getClass().getNpcStats(mActor);
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// Disposition changed by script; discard our preconceived notions
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if (stats.getBaseDisposition() != mCurrentDisposition)
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{
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mCurrentDisposition = stats.getBaseDisposition();
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mOriginalDisposition = mCurrentDisposition;
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}
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}
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}
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bool DialogueManager::startDialogue(const MWWorld::Ptr& actor, ResponseCallback* callback)
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{
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updateGlobals();
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// Dialogue with dead actor (e.g. through script) should not be allowed.
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if (actor.getClass().getCreatureStats(actor).isDead())
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return false;
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mLastTopic = ESM::RefId();
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// Note that we intentionally don't reset mPermanentDispositionChange
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mChoice = -1;
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mIsInChoice = false;
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mGoodbye = false;
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mChoices.clear();
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mActor = actor;
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MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
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mTalkedTo = creatureStats.hasTalkedToPlayer();
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mActorKnownTopics.clear();
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// greeting
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const MWWorld::Store<ESM::Dialogue>& dialogs
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= MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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Filter filter(actor, mChoice, mTalkedTo);
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for (MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin(); it != dialogs.end(); ++it)
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{
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if (it->mType == ESM::Dialogue::Greeting)
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{
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// Search a response (we do not accept a fallback to "Info refusal" here)
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if (const ESM::DialInfo* info = filter.search(*it, false))
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{
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creatureStats.talkedToPlayer();
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if (!info->mSound.empty())
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{
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// TODO play sound
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}
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor);
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callback->addResponse("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
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executeScript(info->mResultScript, mActor);
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mLastTopic = it->mId;
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addTopicsFromText(info->mResponse);
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return true;
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}
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}
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}
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return false;
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}
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std::optional<Interpreter::Program> DialogueManager::compile(const std::string& cmd, const MWWorld::Ptr& actor)
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{
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bool success = true;
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std::optional<Interpreter::Program> program;
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try
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{
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mErrorHandler.reset();
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mErrorHandler.setContext("[dialogue script]");
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std::istringstream input(cmd + "\n");
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Compiler::Scanner scanner(mErrorHandler, input, mCompilerContext.getExtensions());
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Compiler::Locals locals;
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const ESM::RefId& actorScript = actor.getClass().getScript(actor);
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if (!actorScript.empty())
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{
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// grab local variables from actor's script, if available.
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locals = MWBase::Environment::get().getScriptManager()->getLocals(actorScript);
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}
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Compiler::ScriptParser parser(mErrorHandler, mCompilerContext, locals, false);
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scanner.scan(parser);
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if (!mErrorHandler.isGood())
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success = false;
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if (success)
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program = parser.getProgram();
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}
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catch (const Compiler::SourceException& /* error */)
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{
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// error has already been reported via error handler
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success = false;
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}
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catch (const std::exception& error)
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{
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Log(Debug::Error) << std::string("Dialogue error: An exception has been thrown: ") + error.what();
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success = false;
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}
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if (!success)
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{
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Log(Debug::Error) << "Error: compiling failed (dialogue script): \n" << cmd << "\n";
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}
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return program;
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}
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void DialogueManager::executeScript(const std::string& script, const MWWorld::Ptr& actor)
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{
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if (const std::optional<Interpreter::Program> program = compile(script, actor))
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{
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try
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{
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MWScript::InterpreterContext interpreterContext(&actor.getRefData().getLocals(), actor);
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Interpreter::Interpreter interpreter;
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MWScript::installOpcodes(interpreter);
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interpreter.run(*program, interpreterContext);
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}
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catch (const std::exception& error)
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{
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Log(Debug::Error) << std::string("Dialogue error: An exception has been thrown: ") + error.what();
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}
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}
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}
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bool DialogueManager::inJournal(const ESM::RefId& topicId, const ESM::RefId& infoId) const
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{
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const MWDialogue::Topic* topicHistory = nullptr;
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MWBase::Journal* journal = MWBase::Environment::get().getJournal();
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for (auto it = journal->topicBegin(); it != journal->topicEnd(); ++it)
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{
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if (it->first == topicId)
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{
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topicHistory = &it->second;
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break;
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}
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}
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if (!topicHistory)
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return false;
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for (const auto& topic : *topicHistory)
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{
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if (topic.mInfoId == infoId)
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return true;
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}
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return false;
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}
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void DialogueManager::executeTopic(const ESM::RefId& topic, ResponseCallback* callback)
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{
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Filter filter(mActor, mChoice, mTalkedTo);
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const MWWorld::Store<ESM::Dialogue>& dialogues
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= MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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const ESM::Dialogue& dialogue = *dialogues.find(topic);
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const ESM::DialInfo* info = filter.search(dialogue, true);
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if (info)
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{
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ESM::RefId title;
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if (dialogue.mType == ESM::Dialogue::Persuasion)
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{
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// Determine GMST from dialogue topic. GMSTs are:
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// sAdmireSuccess, sAdmireFail, sIntimidateSuccess, sIntimidateFail,
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// sTauntSuccess, sTauntFail, sBribeSuccess, sBribeFail
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std::string modifiedTopic = "s" + topic.getRefIdString();
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modifiedTopic.erase(std::remove(modifiedTopic.begin(), modifiedTopic.end(), ' '), modifiedTopic.end());
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const MWWorld::Store<ESM::GameSetting>& gmsts
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= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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title = ESM::RefId::stringRefId(gmsts.find(modifiedTopic)->mValue.getString());
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}
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else
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title = topic;
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor);
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callback->addResponse(
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title.getRefIdString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
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if (dialogue.mType == ESM::Dialogue::Topic)
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{
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// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info
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// refusal group, in which case it should not be added to the journal.
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for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue.mInfo.begin();
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iter != dialogue.mInfo.end(); ++iter)
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{
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if (iter->mId == info->mId)
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{
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MWBase::Environment::get().getJournal()->addTopic(topic, info->mId, mActor);
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break;
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}
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}
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}
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mLastTopic = topic;
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executeScript(info->mResultScript, mActor);
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addTopicsFromText(info->mResponse);
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}
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}
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const ESM::Dialogue* DialogueManager::searchDialogue(const ESM::RefId& id)
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{
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return MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().search(id);
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}
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void DialogueManager::updateGlobals()
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{
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MWBase::Environment::get().getWorld()->updateDialogueGlobals();
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}
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void DialogueManager::updateActorKnownTopics()
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{
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updateGlobals();
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mActorKnownTopics.clear();
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const auto& dialogs = MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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Filter filter(mActor, -1, mTalkedTo);
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for (const auto& dialog : dialogs)
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{
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if (dialog.mType == ESM::Dialogue::Topic)
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{
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const auto* answer = filter.search(dialog, true);
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const auto& topicId = dialog.mId;
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if (answer != nullptr)
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{
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int topicFlags = 0;
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if (!inJournal(topicId, answer->mId))
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{
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// Does this dialogue contains some actor-specific answer?
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if (answer->mActor == mActor.getCellRef().getRefId())
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topicFlags |= MWBase::DialogueManager::TopicType::Specific;
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}
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else
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topicFlags |= MWBase::DialogueManager::TopicType::Exhausted;
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mActorKnownTopics.insert(std::make_pair(dialog.mId, ActorKnownTopicInfo{ topicFlags, answer }));
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}
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}
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}
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// If response to a topic leads to a new topic, the original topic is not exhausted.
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for (auto& [dialogId, topicInfo] : mActorKnownTopics)
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{
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// If the topic is not marked as exhausted, we don't need to do anything about it.
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// If the topic will not be shown to the player, the flag actually does not matter.
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if (!(topicInfo.mFlags & MWBase::DialogueManager::TopicType::Exhausted) || !mKnownTopics.count(dialogId))
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continue;
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for (const auto& topicId : parseTopicIdsFromText(topicInfo.mInfo->mResponse))
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{
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if (mActorKnownTopics.count(topicId) && !mKnownTopics.count(topicId))
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{
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topicInfo.mFlags &= ~MWBase::DialogueManager::TopicType::Exhausted;
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break;
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}
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}
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}
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}
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std::list<std::string> DialogueManager::getAvailableTopics()
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{
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updateActorKnownTopics();
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std::list<std::string> keywordList;
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for (const auto& [topic, topicInfo] : mActorKnownTopics)
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{
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// does the player know the topic?
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if (mKnownTopics.count(topic))
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keywordList.push_back(topic.getRefIdString());
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}
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// sort again, because the previous sort was case-sensitive
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keywordList.sort(Misc::StringUtils::ciLess);
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return keywordList;
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}
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int DialogueManager::getTopicFlag(const ESM::RefId& topicId) const
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{
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auto known = mActorKnownTopics.find(topicId);
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if (known != mActorKnownTopics.end())
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return known->second.mFlags;
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return 0;
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}
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void DialogueManager::keywordSelected(const std::string& keyword, ResponseCallback* callback)
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{
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if (!mIsInChoice)
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{
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const ESM::Dialogue* dialogue = searchDialogue(ESM::RefId::stringRefId(keyword));
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if (dialogue && dialogue->mType == ESM::Dialogue::Topic)
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{
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executeTopic(ESM::RefId::stringRefId(keyword), callback);
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}
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}
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}
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bool DialogueManager::isInChoice() const
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{
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return mIsInChoice;
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}
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void DialogueManager::goodbyeSelected()
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{
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// Apply disposition change to NPC's base disposition if we **think** we need to change something
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if ((mPermanentDispositionChange || mOriginalDisposition != mCurrentDisposition) && mActor.getClass().isNpc())
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{
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updateOriginalDisposition();
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MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor);
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// Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with
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// intimidate)
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npcStats.setBaseDisposition(0);
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int zero = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false);
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int disposition = std::clamp(mOriginalDisposition + mPermanentDispositionChange, -zero, 100 - zero);
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npcStats.setBaseDisposition(disposition);
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}
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mPermanentDispositionChange = 0;
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mOriginalDisposition = 0;
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mCurrentDisposition = 0;
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}
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void DialogueManager::questionAnswered(int answer, ResponseCallback* callback)
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{
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mChoice = answer;
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const ESM::Dialogue* dialogue = searchDialogue(mLastTopic);
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if (dialogue)
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{
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Filter filter(mActor, mChoice, mTalkedTo);
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if (dialogue->mType == ESM::Dialogue::Topic || dialogue->mType == ESM::Dialogue::Greeting)
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{
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if (const ESM::DialInfo* info = filter.search(*dialogue, true))
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{
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std::string text = info->mResponse;
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addTopicsFromText(text);
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mChoice = -1;
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mIsInChoice = false;
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mChoices.clear();
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor);
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callback->addResponse("", Interpreter::fixDefinesDialog(text, interpreterContext));
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if (dialogue->mType == ESM::Dialogue::Topic)
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{
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// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the
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// Info refusal group, in which case it should not be added to the journal
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for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue->mInfo.begin();
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iter != dialogue->mInfo.end(); ++iter)
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{
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if (iter->mId == info->mId)
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{
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MWBase::Environment::get().getJournal()->addTopic(mLastTopic, info->mId, mActor);
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break;
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}
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}
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}
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executeScript(info->mResultScript, mActor);
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}
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else
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{
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mChoice = -1;
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mIsInChoice = false;
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mChoices.clear();
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}
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}
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}
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updateActorKnownTopics();
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}
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void DialogueManager::addChoice(std::string_view text, int choice)
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{
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mIsInChoice = true;
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mChoices.emplace_back(text, choice);
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}
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const std::vector<std::pair<std::string, int>>& DialogueManager::getChoices() const
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{
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return mChoices;
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}
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bool DialogueManager::isGoodbye() const
|
|
{
|
|
return mGoodbye;
|
|
}
|
|
|
|
void DialogueManager::goodbye()
|
|
{
|
|
mIsInChoice = false;
|
|
mGoodbye = true;
|
|
}
|
|
|
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void DialogueManager::persuade(int type, ResponseCallback* callback)
|
|
{
|
|
bool success;
|
|
int temp, perm;
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|
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
|
|
mActor, MWBase::MechanicsManager::PersuasionType(type), success, temp, perm);
|
|
updateOriginalDisposition();
|
|
if (temp > 0 && perm > 0 && mOriginalDisposition + perm + mPermanentDispositionChange < 0)
|
|
perm = -(mOriginalDisposition + mPermanentDispositionChange);
|
|
mCurrentDisposition += temp;
|
|
mActor.getClass().getNpcStats(mActor).setBaseDisposition(mCurrentDisposition);
|
|
mPermanentDispositionChange += perm;
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
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player.getClass().skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
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|
|
|
if (success)
|
|
{
|
|
int gold = 0;
|
|
if (type == MWBase::MechanicsManager::PT_Bribe10)
|
|
gold = 10;
|
|
else if (type == MWBase::MechanicsManager::PT_Bribe100)
|
|
gold = 100;
|
|
else if (type == MWBase::MechanicsManager::PT_Bribe1000)
|
|
gold = 1000;
|
|
|
|
if (gold)
|
|
{
|
|
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, gold);
|
|
mActor.getClass().getContainerStore(mActor).add(MWWorld::ContainerStore::sGoldId, gold);
|
|
}
|
|
}
|
|
|
|
std::string text;
|
|
|
|
if (type == MWBase::MechanicsManager::PT_Admire)
|
|
text = "Admire";
|
|
else if (type == MWBase::MechanicsManager::PT_Taunt)
|
|
text = "Taunt";
|
|
else if (type == MWBase::MechanicsManager::PT_Intimidate)
|
|
text = "Intimidate";
|
|
else
|
|
{
|
|
text = "Bribe";
|
|
}
|
|
|
|
executeTopic(ESM::RefId::stringRefId(text + (success ? " Success" : " Fail")), callback);
|
|
}
|
|
|
|
void DialogueManager::applyBarterDispositionChange(int delta)
|
|
{
|
|
if (mActor.getClass().isNpc())
|
|
{
|
|
updateOriginalDisposition();
|
|
mCurrentDisposition += delta;
|
|
mActor.getClass().getNpcStats(mActor).setBaseDisposition(mCurrentDisposition);
|
|
if (Settings::Manager::getBool("barter disposition change is permanent", "Game"))
|
|
mPermanentDispositionChange += delta;
|
|
}
|
|
}
|
|
|
|
bool DialogueManager::checkServiceRefused(ResponseCallback* callback, ServiceType service)
|
|
{
|
|
Filter filter(mActor, service, mTalkedTo);
|
|
|
|
const MWWorld::Store<ESM::Dialogue>& dialogues
|
|
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
|
|
|
|
const ESM::Dialogue& dialogue = *dialogues.find(ESM::RefId::stringRefId("Service Refusal"));
|
|
|
|
std::vector<const ESM::DialInfo*> infos = filter.list(dialogue, false, false, true);
|
|
if (!infos.empty())
|
|
{
|
|
const ESM::DialInfo* info = infos[0];
|
|
|
|
addTopicsFromText(info->mResponse);
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& gmsts
|
|
= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor);
|
|
|
|
callback->addResponse(gmsts.find("sServiceRefusal")->mValue.getString(),
|
|
Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
|
|
|
executeScript(info->mResultScript, mActor);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DialogueManager::say(const MWWorld::Ptr& actor, const ESM::RefId& topic)
|
|
{
|
|
MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
|
|
if (sndMgr->sayActive(actor))
|
|
{
|
|
// Actor is already saying something.
|
|
return;
|
|
}
|
|
|
|
if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor))
|
|
{
|
|
// NPCs don't talk while submerged
|
|
return;
|
|
}
|
|
|
|
if (actor.getClass().getCreatureStats(actor).getKnockedDown())
|
|
{
|
|
// Unconscious actors can not speak
|
|
return;
|
|
}
|
|
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
const ESM::Dialogue* dial = store.get<ESM::Dialogue>().find(topic);
|
|
|
|
const MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
|
|
Filter filter(actor, 0, creatureStats.hasTalkedToPlayer());
|
|
const ESM::DialInfo* info = filter.search(*dial, false);
|
|
if (info != nullptr)
|
|
{
|
|
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
|
if (winMgr->getSubtitlesEnabled())
|
|
winMgr->messageBox(info->mResponse);
|
|
if (!info->mSound.empty())
|
|
sndMgr->say(actor, info->mSound);
|
|
if (!info->mResultScript.empty())
|
|
executeScript(info->mResultScript, actor);
|
|
}
|
|
}
|
|
|
|
int DialogueManager::countSavedGameRecords() const
|
|
{
|
|
return 1; // known topics
|
|
}
|
|
|
|
void DialogueManager::write(ESM::ESMWriter& writer, Loading::Listener& progress) const
|
|
{
|
|
ESM::DialogueState state;
|
|
|
|
state.mKnownTopics.reserve(mKnownTopics.size());
|
|
std::copy(mKnownTopics.begin(), mKnownTopics.end(), std::back_inserter(state.mKnownTopics));
|
|
|
|
state.mChangedFactionReaction = mChangedFactionReaction;
|
|
|
|
writer.startRecord(ESM::REC_DIAS);
|
|
state.save(writer);
|
|
writer.endRecord(ESM::REC_DIAS);
|
|
}
|
|
|
|
void DialogueManager::readRecord(ESM::ESMReader& reader, uint32_t type)
|
|
{
|
|
if (type == ESM::REC_DIAS)
|
|
{
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
ESM::DialogueState state;
|
|
state.load(reader);
|
|
|
|
for (std::vector<ESM::RefId>::const_iterator iter(state.mKnownTopics.begin());
|
|
iter != state.mKnownTopics.end(); ++iter)
|
|
if (store.get<ESM::Dialogue>().search(*iter))
|
|
mKnownTopics.insert(*iter);
|
|
|
|
mChangedFactionReaction = state.mChangedFactionReaction;
|
|
}
|
|
}
|
|
|
|
void DialogueManager::modFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int diff)
|
|
{
|
|
// Make sure the factions exist
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(faction1);
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(faction2);
|
|
|
|
int newValue = getFactionReaction(faction1, faction2) + diff;
|
|
|
|
auto& map = mChangedFactionReaction[faction1];
|
|
map[faction2] = newValue;
|
|
}
|
|
|
|
void DialogueManager::setFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int absolute)
|
|
{
|
|
// Make sure the factions exist
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(faction1);
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(faction2);
|
|
|
|
auto& map = mChangedFactionReaction[faction1];
|
|
map[faction2] = absolute;
|
|
}
|
|
|
|
int DialogueManager::getFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2) const
|
|
{
|
|
ModFactionReactionMap::const_iterator map = mChangedFactionReaction.find(faction1);
|
|
if (map != mChangedFactionReaction.end() && map->second.find(faction2) != map->second.end())
|
|
return map->second.at(faction2);
|
|
|
|
const ESM::Faction* faction
|
|
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(faction1);
|
|
|
|
auto it = faction->mReactions.begin();
|
|
for (; it != faction->mReactions.end(); ++it)
|
|
{
|
|
if (it->first == faction2)
|
|
return it->second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void DialogueManager::clearInfoActor(const MWWorld::Ptr& actor) const
|
|
{
|
|
if (actor == mActor && !mLastTopic.empty())
|
|
{
|
|
MWBase::Environment::get().getJournal()->removeLastAddedTopicResponse(
|
|
mLastTopic, actor.getClass().getName(actor));
|
|
}
|
|
}
|
|
}
|