#include "dialoguemanagerimp.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/journal.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwscript/compilercontext.hpp" #include "../mwscript/extensions.hpp" #include "../mwscript/interpretercontext.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "filter.hpp" #include "hypertextparser.hpp" namespace MWDialogue { DialogueManager::DialogueManager( const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage) : mTranslationDataStorage(translationDataStorage) , mCompilerContext(MWScript::CompilerContext::Type_Dialogue) , mErrorHandler() , mTalkedTo(false) , mOriginalDisposition(0) , mCurrentDisposition(0) , mPermanentDispositionChange(0) { mChoice = -1; mIsInChoice = false; mGoodbye = false; mCompilerContext.setExtensions(&extensions); } void DialogueManager::clear() { mKnownTopics.clear(); mTalkedTo = false; mOriginalDisposition = 0; mCurrentDisposition = 0; mPermanentDispositionChange = 0; } void DialogueManager::addTopic(const ESM::RefId& topic) { mKnownTopics.insert(topic); } std::vector DialogueManager::parseTopicIdsFromText(const std::string& text) { std::vector topicIdList; std::vector hypertext = HyperTextParser::parseHyperText(text); for (std::vector::iterator tok = hypertext.begin(); tok != hypertext.end(); ++tok) { std::string topicId = Misc::StringUtils::lowerCase(tok->mText); if (tok->isExplicitLink()) { // calculation of standard form for all hyperlinks size_t asterisk_count = HyperTextParser::removePseudoAsterisks(topicId); for (; asterisk_count > 0; --asterisk_count) topicId.append("*"); topicId = mTranslationDataStorage.topicStandardForm(topicId); } topicIdList.push_back(ESM::RefId::stringRefId(topicId)); } return topicIdList; } void DialogueManager::addTopicsFromText(const std::string& text) { updateActorKnownTopics(); for (const auto& topicId : parseTopicIdsFromText(text)) { if (mActorKnownTopics.count(topicId)) mKnownTopics.insert(topicId); } } void DialogueManager::updateOriginalDisposition() { if (mActor.getClass().isNpc()) { const auto& stats = mActor.getClass().getNpcStats(mActor); // Disposition changed by script; discard our preconceived notions if (stats.getBaseDisposition() != mCurrentDisposition) { mCurrentDisposition = stats.getBaseDisposition(); mOriginalDisposition = mCurrentDisposition; } } } bool DialogueManager::startDialogue(const MWWorld::Ptr& actor, ResponseCallback* callback) { updateGlobals(); // Dialogue with dead actor (e.g. through script) should not be allowed. if (actor.getClass().getCreatureStats(actor).isDead()) return false; mLastTopic = ESM::RefId(); // Note that we intentionally don't reset mPermanentDispositionChange mChoice = -1; mIsInChoice = false; mGoodbye = false; mChoices.clear(); mActor = actor; MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor); mTalkedTo = creatureStats.hasTalkedToPlayer(); mActorKnownTopics.clear(); // greeting const MWWorld::Store& dialogs = MWBase::Environment::get().getWorld()->getStore().get(); Filter filter(actor, mChoice, mTalkedTo); for (MWWorld::Store::iterator it = dialogs.begin(); it != dialogs.end(); ++it) { if (it->mType == ESM::Dialogue::Greeting) { // Search a response (we do not accept a fallback to "Info refusal" here) if (const ESM::DialInfo* info = filter.search(*it, false)) { creatureStats.talkedToPlayer(); if (!info->mSound.empty()) { // TODO play sound } MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor); callback->addResponse("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext)); executeScript(info->mResultScript, mActor); mLastTopic = it->mId; addTopicsFromText(info->mResponse); return true; } } } return false; } std::optional DialogueManager::compile(const std::string& cmd, const MWWorld::Ptr& actor) { bool success = true; std::optional program; try { mErrorHandler.reset(); mErrorHandler.setContext("[dialogue script]"); std::istringstream input(cmd + "\n"); Compiler::Scanner scanner(mErrorHandler, input, mCompilerContext.getExtensions()); Compiler::Locals locals; const ESM::RefId& actorScript = actor.getClass().getScript(actor); if (!actorScript.empty()) { // grab local variables from actor's script, if available. locals = MWBase::Environment::get().getScriptManager()->getLocals(actorScript); } Compiler::ScriptParser parser(mErrorHandler, mCompilerContext, locals, false); scanner.scan(parser); if (!mErrorHandler.isGood()) success = false; if (success) program = parser.getProgram(); } catch (const Compiler::SourceException& /* error */) { // error has already been reported via error handler success = false; } catch (const std::exception& error) { Log(Debug::Error) << std::string("Dialogue error: An exception has been thrown: ") + error.what(); success = false; } if (!success) { Log(Debug::Error) << "Error: compiling failed (dialogue script): \n" << cmd << "\n"; } return program; } void DialogueManager::executeScript(const std::string& script, const MWWorld::Ptr& actor) { if (const std::optional program = compile(script, actor)) { try { MWScript::InterpreterContext interpreterContext(&actor.getRefData().getLocals(), actor); Interpreter::Interpreter interpreter; MWScript::installOpcodes(interpreter); interpreter.run(*program, interpreterContext); } catch (const std::exception& error) { Log(Debug::Error) << std::string("Dialogue error: An exception has been thrown: ") + error.what(); } } } bool DialogueManager::inJournal(const ESM::RefId& topicId, const ESM::RefId& infoId) const { const MWDialogue::Topic* topicHistory = nullptr; MWBase::Journal* journal = MWBase::Environment::get().getJournal(); for (auto it = journal->topicBegin(); it != journal->topicEnd(); ++it) { if (it->first == topicId) { topicHistory = &it->second; break; } } if (!topicHistory) return false; for (const auto& topic : *topicHistory) { if (topic.mInfoId == infoId) return true; } return false; } void DialogueManager::executeTopic(const ESM::RefId& topic, ResponseCallback* callback) { Filter filter(mActor, mChoice, mTalkedTo); const MWWorld::Store& dialogues = MWBase::Environment::get().getWorld()->getStore().get(); const ESM::Dialogue& dialogue = *dialogues.find(topic); const ESM::DialInfo* info = filter.search(dialogue, true); if (info) { ESM::RefId title; if (dialogue.mType == ESM::Dialogue::Persuasion) { // Determine GMST from dialogue topic. GMSTs are: // sAdmireSuccess, sAdmireFail, sIntimidateSuccess, sIntimidateFail, // sTauntSuccess, sTauntFail, sBribeSuccess, sBribeFail std::string modifiedTopic = "s" + topic.getRefIdString(); modifiedTopic.erase(std::remove(modifiedTopic.begin(), modifiedTopic.end(), ' '), modifiedTopic.end()); const MWWorld::Store& gmsts = MWBase::Environment::get().getWorld()->getStore().get(); title = ESM::RefId::stringRefId(gmsts.find(modifiedTopic)->mValue.getString()); } else title = topic; MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor); callback->addResponse( title.getRefIdString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext)); if (dialogue.mType == ESM::Dialogue::Topic) { // Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info // refusal group, in which case it should not be added to the journal. for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue.mInfo.begin(); iter != dialogue.mInfo.end(); ++iter) { if (iter->mId == info->mId) { MWBase::Environment::get().getJournal()->addTopic(topic, info->mId, mActor); break; } } } mLastTopic = topic; executeScript(info->mResultScript, mActor); addTopicsFromText(info->mResponse); } } const ESM::Dialogue* DialogueManager::searchDialogue(const ESM::RefId& id) { return MWBase::Environment::get().getWorld()->getStore().get().search(id); } void DialogueManager::updateGlobals() { MWBase::Environment::get().getWorld()->updateDialogueGlobals(); } void DialogueManager::updateActorKnownTopics() { updateGlobals(); mActorKnownTopics.clear(); const auto& dialogs = MWBase::Environment::get().getWorld()->getStore().get(); Filter filter(mActor, -1, mTalkedTo); for (const auto& dialog : dialogs) { if (dialog.mType == ESM::Dialogue::Topic) { const auto* answer = filter.search(dialog, true); const auto& topicId = dialog.mId; if (answer != nullptr) { int topicFlags = 0; if (!inJournal(topicId, answer->mId)) { // Does this dialogue contains some actor-specific answer? if (answer->mActor == mActor.getCellRef().getRefId()) topicFlags |= MWBase::DialogueManager::TopicType::Specific; } else topicFlags |= MWBase::DialogueManager::TopicType::Exhausted; mActorKnownTopics.insert(std::make_pair(dialog.mId, ActorKnownTopicInfo{ topicFlags, answer })); } } } // If response to a topic leads to a new topic, the original topic is not exhausted. for (auto& [dialogId, topicInfo] : mActorKnownTopics) { // If the topic is not marked as exhausted, we don't need to do anything about it. // If the topic will not be shown to the player, the flag actually does not matter. if (!(topicInfo.mFlags & MWBase::DialogueManager::TopicType::Exhausted) || !mKnownTopics.count(dialogId)) continue; for (const auto& topicId : parseTopicIdsFromText(topicInfo.mInfo->mResponse)) { if (mActorKnownTopics.count(topicId) && !mKnownTopics.count(topicId)) { topicInfo.mFlags &= ~MWBase::DialogueManager::TopicType::Exhausted; break; } } } } std::list DialogueManager::getAvailableTopics() { updateActorKnownTopics(); std::list keywordList; for (const auto& [topic, topicInfo] : mActorKnownTopics) { // does the player know the topic? if (mKnownTopics.count(topic)) keywordList.push_back(topic.getRefIdString()); } // sort again, because the previous sort was case-sensitive keywordList.sort(Misc::StringUtils::ciLess); return keywordList; } int DialogueManager::getTopicFlag(const ESM::RefId& topicId) const { auto known = mActorKnownTopics.find(topicId); if (known != mActorKnownTopics.end()) return known->second.mFlags; return 0; } void DialogueManager::keywordSelected(const std::string& keyword, ResponseCallback* callback) { if (!mIsInChoice) { const ESM::Dialogue* dialogue = searchDialogue(ESM::RefId::stringRefId(keyword)); if (dialogue && dialogue->mType == ESM::Dialogue::Topic) { executeTopic(ESM::RefId::stringRefId(keyword), callback); } } } bool DialogueManager::isInChoice() const { return mIsInChoice; } void DialogueManager::goodbyeSelected() { // Apply disposition change to NPC's base disposition if we **think** we need to change something if ((mPermanentDispositionChange || mOriginalDisposition != mCurrentDisposition) && mActor.getClass().isNpc()) { updateOriginalDisposition(); MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor); // Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with // intimidate) npcStats.setBaseDisposition(0); int zero = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false); int disposition = std::clamp(mOriginalDisposition + mPermanentDispositionChange, -zero, 100 - zero); npcStats.setBaseDisposition(disposition); } mPermanentDispositionChange = 0; mOriginalDisposition = 0; mCurrentDisposition = 0; } void DialogueManager::questionAnswered(int answer, ResponseCallback* callback) { mChoice = answer; const ESM::Dialogue* dialogue = searchDialogue(mLastTopic); if (dialogue) { Filter filter(mActor, mChoice, mTalkedTo); if (dialogue->mType == ESM::Dialogue::Topic || dialogue->mType == ESM::Dialogue::Greeting) { if (const ESM::DialInfo* info = filter.search(*dialogue, true)) { std::string text = info->mResponse; addTopicsFromText(text); mChoice = -1; mIsInChoice = false; mChoices.clear(); MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor); callback->addResponse("", Interpreter::fixDefinesDialog(text, interpreterContext)); if (dialogue->mType == ESM::Dialogue::Topic) { // Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the // Info refusal group, in which case it should not be added to the journal for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue->mInfo.begin(); iter != dialogue->mInfo.end(); ++iter) { if (iter->mId == info->mId) { MWBase::Environment::get().getJournal()->addTopic(mLastTopic, info->mId, mActor); break; } } } executeScript(info->mResultScript, mActor); } else { mChoice = -1; mIsInChoice = false; mChoices.clear(); } } } updateActorKnownTopics(); } void DialogueManager::addChoice(std::string_view text, int choice) { mIsInChoice = true; mChoices.emplace_back(text, choice); } const std::vector>& DialogueManager::getChoices() const { return mChoices; } bool DialogueManager::isGoodbye() const { return mGoodbye; } void DialogueManager::goodbye() { mIsInChoice = false; mGoodbye = true; } void DialogueManager::persuade(int type, ResponseCallback* callback) { bool success; int temp, perm; MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange( mActor, MWBase::MechanicsManager::PersuasionType(type), success, temp, perm); updateOriginalDisposition(); if (temp > 0 && perm > 0 && mOriginalDisposition + perm + mPermanentDispositionChange < 0) perm = -(mOriginalDisposition + mPermanentDispositionChange); mCurrentDisposition += temp; mActor.getClass().getNpcStats(mActor).setBaseDisposition(mCurrentDisposition); mPermanentDispositionChange += perm; MWWorld::Ptr player = MWMechanics::getPlayer(); player.getClass().skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1); if (success) { int gold = 0; if (type == MWBase::MechanicsManager::PT_Bribe10) gold = 10; else if (type == MWBase::MechanicsManager::PT_Bribe100) gold = 100; else if (type == MWBase::MechanicsManager::PT_Bribe1000) gold = 1000; if (gold) { player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, gold); mActor.getClass().getContainerStore(mActor).add(MWWorld::ContainerStore::sGoldId, gold); } } std::string text; if (type == MWBase::MechanicsManager::PT_Admire) text = "Admire"; else if (type == MWBase::MechanicsManager::PT_Taunt) text = "Taunt"; else if (type == MWBase::MechanicsManager::PT_Intimidate) text = "Intimidate"; else { text = "Bribe"; } executeTopic(ESM::RefId::stringRefId(text + (success ? " Success" : " Fail")), callback); } void DialogueManager::applyBarterDispositionChange(int delta) { if (mActor.getClass().isNpc()) { updateOriginalDisposition(); mCurrentDisposition += delta; mActor.getClass().getNpcStats(mActor).setBaseDisposition(mCurrentDisposition); if (Settings::Manager::getBool("barter disposition change is permanent", "Game")) mPermanentDispositionChange += delta; } } bool DialogueManager::checkServiceRefused(ResponseCallback* callback, ServiceType service) { Filter filter(mActor, service, mTalkedTo); const MWWorld::Store& dialogues = MWBase::Environment::get().getWorld()->getStore().get(); const ESM::Dialogue& dialogue = *dialogues.find(ESM::RefId::stringRefId("Service Refusal")); std::vector infos = filter.list(dialogue, false, false, true); if (!infos.empty()) { const ESM::DialInfo* info = infos[0]; addTopicsFromText(info->mResponse); const MWWorld::Store& gmsts = MWBase::Environment::get().getWorld()->getStore().get(); MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(), mActor); callback->addResponse(gmsts.find("sServiceRefusal")->mValue.getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext)); executeScript(info->mResultScript, mActor); return true; } return false; } void DialogueManager::say(const MWWorld::Ptr& actor, const ESM::RefId& topic) { MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager(); if (sndMgr->sayActive(actor)) { // Actor is already saying something. return; } if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor)) { // NPCs don't talk while submerged return; } if (actor.getClass().getCreatureStats(actor).getKnockedDown()) { // Unconscious actors can not speak return; } const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Dialogue* dial = store.get().find(topic); const MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor); Filter filter(actor, 0, creatureStats.hasTalkedToPlayer()); const ESM::DialInfo* info = filter.search(*dial, false); if (info != nullptr) { MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); if (winMgr->getSubtitlesEnabled()) winMgr->messageBox(info->mResponse); if (!info->mSound.empty()) sndMgr->say(actor, info->mSound); if (!info->mResultScript.empty()) executeScript(info->mResultScript, actor); } } int DialogueManager::countSavedGameRecords() const { return 1; // known topics } void DialogueManager::write(ESM::ESMWriter& writer, Loading::Listener& progress) const { ESM::DialogueState state; state.mKnownTopics.reserve(mKnownTopics.size()); std::copy(mKnownTopics.begin(), mKnownTopics.end(), std::back_inserter(state.mKnownTopics)); state.mChangedFactionReaction = mChangedFactionReaction; writer.startRecord(ESM::REC_DIAS); state.save(writer); writer.endRecord(ESM::REC_DIAS); } void DialogueManager::readRecord(ESM::ESMReader& reader, uint32_t type) { if (type == ESM::REC_DIAS) { const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); ESM::DialogueState state; state.load(reader); for (std::vector::const_iterator iter(state.mKnownTopics.begin()); iter != state.mKnownTopics.end(); ++iter) if (store.get().search(*iter)) mKnownTopics.insert(*iter); mChangedFactionReaction = state.mChangedFactionReaction; } } void DialogueManager::modFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int diff) { // Make sure the factions exist MWBase::Environment::get().getWorld()->getStore().get().find(faction1); MWBase::Environment::get().getWorld()->getStore().get().find(faction2); int newValue = getFactionReaction(faction1, faction2) + diff; auto& map = mChangedFactionReaction[faction1]; map[faction2] = newValue; } void DialogueManager::setFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int absolute) { // Make sure the factions exist MWBase::Environment::get().getWorld()->getStore().get().find(faction1); MWBase::Environment::get().getWorld()->getStore().get().find(faction2); auto& map = mChangedFactionReaction[faction1]; map[faction2] = absolute; } int DialogueManager::getFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2) const { ModFactionReactionMap::const_iterator map = mChangedFactionReaction.find(faction1); if (map != mChangedFactionReaction.end() && map->second.find(faction2) != map->second.end()) return map->second.at(faction2); const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get().find(faction1); auto it = faction->mReactions.begin(); for (; it != faction->mReactions.end(); ++it) { if (it->first == faction2) return it->second; } return 0; } void DialogueManager::clearInfoActor(const MWWorld::Ptr& actor) const { if (actor == mActor && !mLastTopic.empty()) { MWBase::Environment::get().getJournal()->removeLastAddedTopicResponse( mLastTopic, actor.getClass().getName(actor)); } } }