mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
54 lines
931 B
C++
54 lines
931 B
C++
#ifndef OPENMW_ESM_PROJECTILESTATE_H
|
|
#define OPENMW_ESM_PROJECTILESTATE_H
|
|
|
|
#include <string>
|
|
|
|
#include <osg/Quat>
|
|
#include <osg/Vec3f>
|
|
|
|
#include "effectlist.hpp"
|
|
|
|
#include "util.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
|
|
// format 0, savegames only
|
|
|
|
struct BaseProjectileState
|
|
{
|
|
std::string mId;
|
|
|
|
Vector3 mPosition;
|
|
Quaternion mOrientation;
|
|
|
|
int mActorId;
|
|
|
|
void load (ESMReader &esm);
|
|
void save (ESMWriter &esm) const;
|
|
};
|
|
|
|
struct MagicBoltState : public BaseProjectileState
|
|
{
|
|
std::string mSpellId;
|
|
float mSpeed;
|
|
int mSlot;
|
|
|
|
void load (ESMReader &esm);
|
|
void save (ESMWriter &esm) const;
|
|
};
|
|
|
|
struct ProjectileState : public BaseProjectileState
|
|
{
|
|
std::string mBowId;
|
|
Vector3 mVelocity;
|
|
float mAttackStrength;
|
|
|
|
void load (ESMReader &esm);
|
|
void save (ESMWriter &esm) const;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|