2014-05-17 03:21:17 +00:00
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#ifndef OPENMW_ESM_PROJECTILESTATE_H
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#define OPENMW_ESM_PROJECTILESTATE_H
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#include <string>
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2015-06-01 19:41:13 +00:00
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#include <osg/Quat>
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#include <osg/Vec3f>
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2014-05-17 03:21:17 +00:00
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#include "effectlist.hpp"
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2014-12-31 20:27:19 +00:00
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#include "util.hpp"
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2014-05-17 03:21:17 +00:00
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namespace ESM
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{
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// format 0, savegames only
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struct BaseProjectileState
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{
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std::string mId;
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Vector3 mPosition;
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Quaternion mOrientation;
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int mActorId;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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struct MagicBoltState : public BaseProjectileState
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{
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std::string mSpellId;
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float mSpeed;
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2021-08-27 18:07:50 +00:00
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int mSlot;
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2014-05-17 03:21:17 +00:00
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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struct ProjectileState : public BaseProjectileState
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{
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std::string mBowId;
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Vector3 mVelocity;
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2015-06-26 00:32:41 +00:00
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float mAttackStrength;
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2014-05-17 03:21:17 +00:00
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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