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OpenMW/files/materials/ripples.particle

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particle_system openmw/Ripples
{
material openmw/Ripple
particle_width 50
particle_height 50
// To make the particles move with the scene node when the waterlevel changes
local_space true
quota 300
billboard_type perpendicular_common
common_up_vector 0 1 0
common_direction 0 0 1
affector ColourFader
{
alpha -0.33
}
affector Scaler
{
rate 100
}
affector Rotator
{
}
}