particle_system openmw/Ripples { material openmw/Ripple particle_width 50 particle_height 50 // To make the particles move with the scene node when the waterlevel changes local_space true quota 300 billboard_type perpendicular_common common_up_vector 0 1 0 common_direction 0 0 1 affector ColourFader { alpha -0.33 } affector Scaler { rate 100 } affector Rotator { } }