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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 18:37:08 +00:00
OpenMW/apps/openmw/mwrender
2013-03-11 19:32:39 +01:00
..
.gitignore
activatoranimation.cpp Transparency should be evaluated per subentity, not per NIF 2013-03-04 16:57:00 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp
animation.hpp renamed high level NIF files... 2013-03-02 13:23:09 -08:00
cell.hpp
characterpreview.cpp Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
characterpreview.hpp Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
compositors.cpp
compositors.hpp
creatureanimation.cpp Transparency should be evaluated per subentity, not per NIF 2013-03-04 16:57:00 +01:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp Fix wrong padding breaking local map for cells where the bounds center is far from the origin 2013-03-11 19:32:39 +01:00
localmap.hpp Cleanup 2013-03-03 19:52:20 +01:00
npcanimation.cpp Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
npcanimation.hpp Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
objects.cpp Transparency should be evaluated per subentity, not per NIF 2013-03-04 16:57:00 +01:00
objects.hpp
occlusionquery.cpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
occlusionquery.hpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
player.cpp Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
player.hpp Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'gus/AI' 2013-03-06 19:05:55 +01:00
renderingmanager.hpp Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:14:20 +01:00
sky.hpp
terrain.cpp Fix a terrain glitch 2013-03-03 15:11:19 +01:00
terrain.hpp
terrainmaterial.cpp Cleanup 2013-03-03 19:52:20 +01:00
terrainmaterial.hpp
videoplayer.cpp Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
videoplayer.hpp
water.cpp Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
water.hpp Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00