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Object AABB may be much larger than area currently covered by navmesh. In this case all tiles beyond covered range should be ignored. Attempt to iterate over them will not result in any new tile updates but can take quite a while. At maximum this can be pow(INT_MAX - INT_MIN, 2) iterations. Use arbitrary time limit to check for update call to finish in the test. |
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.. | ||
asyncnavmeshupdater.cpp | ||
generate.hpp | ||
gettilespositions.cpp | ||
navigator.cpp | ||
navmeshdb.cpp | ||
navmeshtilescache.cpp | ||
operators.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshobject.cpp | ||
settings.hpp | ||
settingsutils.cpp | ||
tilecachedrecastmeshmanager.cpp |