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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwrender
2022-03-26 15:16:22 +00:00
..
.gitignore
actoranimation.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
actoranimation.hpp
actorspaths.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
actorspaths.hpp
animation.cpp Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
animation.hpp
bulletdebugdraw.cpp Depth refactor 2021-11-21 02:25:05 +00:00
bulletdebugdraw.hpp
camera.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
camera.hpp Dehardcode camera 2021-11-19 20:37:21 +01:00
cell.hpp
characterpreview.cpp Depth refactor 2021-11-21 02:25:05 +00:00
characterpreview.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
creatureanimation.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
fogmanager.hpp
globalmap.cpp reinstall fontconfig as needed; const an imbigious == operator 2022-03-01 10:53:01 +01:00
globalmap.hpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
groundcover.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
groundcover.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
landmanager.cpp Fix #6660: Crash during intro video when closing the game 2022-03-03 20:25:35 +02:00
landmanager.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
localmap.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
localmap.hpp
navmesh.cpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
navmesh.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
npcanimation.cpp Force a scale update when changing view modes 2022-02-15 17:25:07 +01:00
npcanimation.hpp
objectpaging.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objectpaging.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objects.cpp Fix unsafe memory access at object.cpp 2022-03-26 15:16:22 +00:00
objects.hpp
pathgrid.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgrid.hpp
postprocessor.cpp support morrowind stenciling 2022-02-07 11:51:59 -08:00
postprocessor.hpp Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp support morrowind stenciling 2022-02-07 11:51:59 -08:00
renderingmanager.hpp Merge pull request #3206 from akortunov/groundcover_loading 2021-11-29 20:09:21 +01:00
rendermode.hpp
ripplesimulation.cpp Restore ripples with soft particles 2022-01-19 11:32:38 +00:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
screenshotmanager.hpp
sky.cpp Merge branch 'softparticles_patch' into 'master' 2022-01-06 13:13:52 +00:00
sky.hpp update sky particle node correctly 2022-01-04 14:10:39 -08:00
skyutil.cpp fix regression where LEQUAL was used instead of LESS for depth function 2022-01-04 12:23:37 -08:00
skyutil.hpp sunglare fix 2021-11-22 17:35:00 -08:00
terrainstorage.cpp
terrainstorage.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
util.cpp
util.hpp
vismask.hpp
water.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp