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.gitignore
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actoranimation.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
actoranimation.hpp
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actorspaths.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
actorspaths.hpp
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animation.cpp
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Toggable day night switch (#5928)
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2022-01-11 09:34:19 +00:00 |
animation.hpp
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bulletdebugdraw.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
bulletdebugdraw.hpp
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camera.cpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
camera.hpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
cell.hpp
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characterpreview.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
characterpreview.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
creatureanimation.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
fogmanager.hpp
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globalmap.cpp
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reinstall fontconfig as needed; const an imbigious == operator
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2022-03-01 10:53:01 +01:00 |
globalmap.hpp
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Write png image of the global map for save asynchronously
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2022-02-13 21:42:36 +01:00 |
groundcover.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
groundcover.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
landmanager.cpp
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Fix #6660: Crash during intro video when closing the game
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2022-03-03 20:25:35 +02:00 |
landmanager.hpp
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
localmap.cpp
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add stencil to water RTTs, reword some comments
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2022-02-07 14:35:15 -08:00 |
localmap.hpp
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navmesh.cpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
navmesh.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
npcanimation.cpp
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Force a scale update when changing view modes
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2022-02-15 17:25:07 +01:00 |
npcanimation.hpp
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objectpaging.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
objectpaging.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
objects.cpp
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Fix unsafe memory access at object.cpp
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2022-03-26 15:16:22 +00:00 |
objects.hpp
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pathgrid.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
pathgrid.hpp
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postprocessor.cpp
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support morrowind stenciling
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2022-02-07 11:51:59 -08:00 |
postprocessor.hpp
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Recalculate the Projection Matrix every time the window is resized.
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2021-11-30 16:00:30 +00:00 |
recastmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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support morrowind stenciling
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2022-02-07 11:51:59 -08:00 |
renderingmanager.hpp
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Merge pull request #3206 from akortunov/groundcover_loading
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2021-11-29 20:09:21 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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Restore ripples with soft particles
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2022-01-19 11:32:38 +00:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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add stencil to water RTTs, reword some comments
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2022-02-07 14:35:15 -08:00 |
screenshotmanager.hpp
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sky.cpp
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Merge branch 'softparticles_patch' into 'master'
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2022-01-06 13:13:52 +00:00 |
sky.hpp
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update sky particle node correctly
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2022-01-04 14:10:39 -08:00 |
skyutil.cpp
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fix regression where LEQUAL was used instead of LESS for depth function
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2022-01-04 12:23:37 -08:00 |
skyutil.hpp
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sunglare fix
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2021-11-22 17:35:00 -08:00 |
terrainstorage.cpp
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terrainstorage.hpp
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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