..
activespells.cpp
more string lowercase
2013-01-09 20:51:52 +01:00
activespells.hpp
GetSpellEffects, GetRace
2012-11-25 01:26:29 +01:00
actors.cpp
Rename CharState_Alive back to CharState_Idle
2013-01-18 13:43:45 -08:00
actors.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
aiactivate.cpp
various fixes
2012-11-16 20:28:20 +01:00
aiactivate.hpp
various fixes
2012-11-16 20:28:20 +01:00
aiescort.cpp
add AI script functions
2012-11-30 02:16:16 +02:00
aiescort.hpp
add AI script functions
2012-11-30 02:16:16 +02:00
aifollow.cpp
add AI script functions
2012-11-30 02:16:16 +02:00
aifollow.hpp
add AI script functions
2012-11-30 02:16:16 +02:00
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
various fixes
2012-11-16 20:28:20 +01:00
aitravel.hpp
various fixes
2012-11-16 20:28:20 +01:00
aiwander.cpp
various fixes
2012-11-16 20:28:20 +01:00
aiwander.hpp
various fixes
2012-11-16 20:28:20 +01:00
alchemy.cpp
fix wrong increment
2012-12-02 21:18:59 +04:00
alchemy.hpp
character.cpp
Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
2013-01-18 15:39:28 -08:00
character.hpp
Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
2013-01-18 15:39:28 -08:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
magiceffects.cpp
Issue #479 : Use magnitude specified when adding disease
2013-01-13 14:52:55 +01:00
magiceffects.hpp
Issue #479 : Use magnitude specified when adding disease
2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
mechanicsmanagerimp.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
movement.hpp
npcstats.cpp
fixed skill level type in skill level up message
2012-12-10 11:04:21 +01:00
npcstats.hpp
spells.cpp
Issue #479 : Use magnitude specified when adding disease
2013-01-13 14:52:55 +01:00
spells.hpp
Issue #479 : Use magnitude specified when adding disease
2013-01-13 14:52:55 +01:00
spellsuccess.hpp
stat.hpp