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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 09:36:37 +00:00
OpenMW/apps
Chris Robinson 40f8e75763 Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished.
2013-01-18 15:39:28 -08:00
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esmtool
launcher
mwiniimporter more string lowercase 2013-01-09 20:51:52 +01:00
opencs more string lowercase 2013-01-09 20:51:52 +01:00
openmw Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations 2013-01-18 15:39:28 -08:00
openmw_test_suite
doc.hpp