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Chris Robinson 40f8e75763 Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished.
2013-01-18 15:39:28 -08:00
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2013-01-09 20:51:52 +01:00
2013-01-09 20:51:52 +01:00