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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/files/shaders
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2022-09-11 17:54:01 +02:00
..
alpha.glsl
blended_depth_postpass_fragment.glsl temporary fix for artifacts in transparent post-pass 2022-07-31 18:51:42 -07:00
blended_depth_postpass_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
CMakeLists.txt all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debug_fragment.glsl all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debug_vertex.glsl all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
depth.glsl
fog.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
fullscreen_tri_fragment.glsl
fullscreen_tri_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
groundcover_fragment.glsl Better fog 2022-06-21 02:21:20 +02:00
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
hdr_luminance_fragment.glsl temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
hdr_resolve_fragment.glsl temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
lighting_util.glsl allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
lighting.glsl
multiview_resolve_fragment.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
multiview_resolve_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
nv_default_fragment.glsl Better fog 2022-06-21 02:21:20 +02:00
nv_default_vertex.glsl
nv_nolighting_fragment.glsl Better fog 2022-06-21 02:21:20 +02:00
nv_nolighting_vertex.glsl
objects_fragment.glsl Fix undeclared shader variable 2022-07-01 14:34:59 +00:00
objects_vertex.glsl Better fog 2022-06-21 02:21:20 +02:00
openmw_fragment_multiview.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_fragment.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_fragment.h.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_vertex_multiview.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
openmw_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
openmw_vertex.h.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl tmp_sun_fix 2022-07-05 23:47:23 -07:00
sky_vertex.glsl
skypasses.glsl
softparticles.glsl better fade 2022-06-30 08:23:28 -07:00
terrain_fragment.glsl Better fog 2022-06-21 02:21:20 +02:00
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl Better fog 2022-06-21 02:21:20 +02:00
water_nm.png
water_vertex.glsl