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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* OpenMW - The completely unofficial reimplementation of Morrowind
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*
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* This file (character.cpp) is part of the OpenMW package.
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*
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* OpenMW is distributed as free software: you can redistribute it
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* and/or modify it under the terms of the GNU General Public License
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* version 3, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* version 3 along with this program. If not, see
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* http://www.gnu.org/licenses/ .
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*/
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#include "character.hpp"
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#include "../mwrender/animation.hpp"
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namespace MWMechanics
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{
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CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state)
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: mPtr(ptr), mAnimation(anim), mState(state)
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{
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if(!mAnimation)
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return;
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switch(mState)
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{
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case CharState_Idle:
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mAnimation->playGroup("idle", 1, 1);
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break;
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case CharState_Dead:
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mAnimation->playGroup("death1", 1, 1);
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break;
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}
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}
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void CharacterController::setState(CharacterState state)
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{
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mState = state;
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switch(mState)
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{
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case CharState_Idle:
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mAnimation->playGroup("idle", 1, 1);
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break;
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case CharState_Dead:
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mAnimation->playGroup("death1", 1, 1);
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break;
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}
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}
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}
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