/* * OpenMW - The completely unofficial reimplementation of Morrowind * * This file (character.cpp) is part of the OpenMW package. * * OpenMW is distributed as free software: you can redistribute it * and/or modify it under the terms of the GNU General Public License * version 3, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * version 3 along with this program. If not, see * http://www.gnu.org/licenses/ . */ #include "character.hpp" #include "../mwrender/animation.hpp" namespace MWMechanics { CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state) : mPtr(ptr), mAnimation(anim), mState(state) { if(!mAnimation) return; switch(mState) { case CharState_Idle: mAnimation->playGroup("idle", 1, 1); break; case CharState_Dead: mAnimation->playGroup("death1", 1, 1); break; } } void CharacterController::setState(CharacterState state) { mState = state; switch(mState) { case CharState_Idle: mAnimation->playGroup("idle", 1, 1); break; case CharState_Dead: mAnimation->playGroup("death1", 1, 1); break; } } }