mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-07 12:54:00 +00:00
3a2cea5271
Serialization into a vector of chars produces inconsistent results that leads to reduced cache hit rate. Using a structured object is a more clear solution and allows to remove serialization and nontrivial key compare logic with more straigt forward structured object comparison. |
||
---|---|---|
.. | ||
areatype.hpp | ||
asyncnavmeshupdater.cpp | ||
asyncnavmeshupdater.hpp | ||
bounds.hpp | ||
cachedrecastmeshmanager.cpp | ||
cachedrecastmeshmanager.hpp | ||
chunkytrimesh.cpp | ||
chunkytrimesh.hpp | ||
debug.cpp | ||
debug.hpp | ||
dtstatus.hpp | ||
exceptions.hpp | ||
findrandompointaroundcircle.cpp | ||
findrandompointaroundcircle.hpp | ||
findsmoothpath.cpp | ||
findsmoothpath.hpp | ||
flags.hpp | ||
gettilespositions.hpp | ||
makenavmesh.cpp | ||
makenavmesh.hpp | ||
navigator.cpp | ||
navigator.hpp | ||
navigatorimpl.cpp | ||
navigatorimpl.hpp | ||
navigatorstub.hpp | ||
navmeshcacheitem.hpp | ||
navmeshdata.hpp | ||
navmeshmanager.cpp | ||
navmeshmanager.hpp | ||
navmeshtilescache.cpp | ||
navmeshtilescache.hpp | ||
objectid.hpp | ||
offmeshconnection.hpp | ||
offmeshconnectionsmanager.hpp | ||
recastallocutils.hpp | ||
recastglobalallocator.hpp | ||
recastmesh.cpp | ||
recastmesh.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshbuilder.hpp | ||
recastmeshmanager.cpp | ||
recastmeshmanager.hpp | ||
recastmeshobject.cpp | ||
recastmeshobject.hpp | ||
recastmeshtiles.hpp | ||
recasttempallocator.hpp | ||
settings.cpp | ||
settings.hpp | ||
settingsutils.hpp | ||
sharednavmesh.hpp | ||
status.hpp | ||
tilebounds.hpp | ||
tilecachedrecastmeshmanager.cpp | ||
tilecachedrecastmeshmanager.hpp | ||
tileposition.hpp |