1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw
elsid 39c0ce9ddf
Build limited path for far destinations
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
..
mwbase Merge branch 'restore_caster' into 'master' 2021-03-05 21:07:29 +00:00
mwclass
mwdialogue
mwgui "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwinput
mwmechanics Build limited path for far destinations 2021-03-23 23:23:12 +01:00
mwphysics Prevent physics death spiral by falling back to true delta time when needed 2021-03-21 20:45:46 +00:00
mwrender "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwscript "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwsound Avoid virtual dispatch in SoundManager dtor 2021-03-13 18:25:56 +01:00
mwstate Merge branch 'restore_caster' into 'master' 2021-03-05 21:07:29 +00:00
mwworld "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
android_main.cpp
CMakeLists.txt Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON 2021-03-06 21:17:52 +00:00
doc.hpp
engine.cpp
engine.hpp
main.cpp