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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/apps
elsid 39c0ce9ddf
Build limited path for far destinations
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
..
bsatool
esmtool
essimporter
launcher
mwiniimporter
niftest
opencs "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
openmw Build limited path for far destinations 2021-03-23 23:23:12 +01:00
openmw_test_suite Set bounding min and max height for btHeightfieldTerrainShape 2021-02-28 20:49:22 +01:00
wizard
doc.hpp