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16 lines
406 B
C++
16 lines
406 B
C++
#ifndef _GAME_RENDERING_INTERFACE_H
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#define _GAME_RENDERING_INTERFACE_H
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namespace MWRender{
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class Objects;
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class Actors;
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class Player;
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class RenderingInterface{
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public:
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virtual MWRender::Objects& getObjects() = 0;
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virtual MWRender::Player& getPlayer() = 0;
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virtual MWRender::Actors& getActors() = 0;
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virtual ~RenderingInterface(){};
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};
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}
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#endif |