#ifndef _GAME_RENDERING_INTERFACE_H #define _GAME_RENDERING_INTERFACE_H namespace MWRender{ class Objects; class Actors; class Player; class RenderingInterface{ public: virtual MWRender::Objects& getObjects() = 0; virtual MWRender::Player& getPlayer() = 0; virtual MWRender::Actors& getActors() = 0; virtual ~RenderingInterface(){}; }; } #endif