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OpenMW/files/shaders
2016-11-23 22:32:54 +01:00
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CMakeLists.txt [macOS] Move all configs & resources into app bundles 2016-11-23 22:32:54 +01:00
lighting.glsl Attenuate the light ambient in lighting.glsl (Fixes #3597) 2016-10-17 15:01:10 +02:00
objects_fragment.glsl Fix shader compile error for objects without diffuse map 2016-08-09 01:04:02 +02:00
objects_vertex.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
terrain_fragment.glsl Remove unused uniforms 2016-06-17 00:20:53 +02:00
terrain_vertex.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl