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Remove unused uniforms
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@ -54,10 +54,6 @@ varying vec4 passColor;
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varying vec3 passViewPos;
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varying vec3 passNormal;
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#if @parallax
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uniform mat4 osg_ViewMatrixInverse;
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#endif
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#include "lighting.glsl"
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#include "parallax.glsl"
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@ -24,10 +24,6 @@ varying vec4 passColor;
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varying vec3 passViewPos;
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varying vec3 passNormal;
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#if @parallax
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uniform mat4 osg_ViewMatrixInverse;
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#endif
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#include "lighting.glsl"
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#include "parallax.glsl"
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