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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwgui
2014-02-01 18:42:01 +01:00
..
alchemywindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
alchemywindow.hpp
birth.cpp Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
birth.hpp Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
bookpage.cpp
bookpage.hpp
bookwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
bookwindow.hpp Move a piece of functionality to its appropriate place 2014-01-04 01:13:19 +01:00
charactercreation.cpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
charactercreation.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
class.cpp Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
class.hpp Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
companionitemmodel.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
companionitemmodel.hpp
companionwindow.cpp
companionwindow.hpp
confirmationdialog.cpp
confirmationdialog.hpp
console.cpp Another console fix: discard text markup when getting the command line's text 2014-01-04 05:24:32 +01:00
console.hpp
container.cpp Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
container.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
containeritemmodel.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
containeritemmodel.hpp
controllers.cpp
controllers.hpp
countdialog.cpp
countdialog.hpp
cursor.cpp
cursor.hpp
dialogue.cpp minor cleanup 2014-01-14 12:46:53 +04:00
dialogue.hpp
enchantingdialog.cpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
enchantingdialog.hpp
exposedwindow.cpp
exposedwindow.hpp
fontloader.cpp
fontloader.hpp
formatting.cpp Bug #1148: Workaround for broken images in some MW versions 2014-01-31 04:43:35 +01:00
formatting.hpp
hud.cpp Fix exception when clicking on statics when in the inventory window 2014-01-17 15:27:59 +01:00
hud.hpp
imagebutton.cpp
imagebutton.hpp
inventoryitemmodel.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
inventoryitemmodel.hpp
inventorywindow.cpp Get bk_treasuryreport script to work properly: 2014-01-13 06:20:18 +01:00
inventorywindow.hpp Get bk_treasuryreport script to work properly: 2014-01-13 06:20:18 +01:00
itemmodel.cpp
itemmodel.hpp
itemselection.cpp
itemselection.hpp
itemview.cpp
itemview.hpp
journalbooks.cpp Remove some garbage 2014-01-25 16:41:26 +01:00
journalbooks.hpp
journalviewmodel.cpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
journalviewmodel.hpp
journalwindow.cpp
journalwindow.hpp
keywordsearch.cpp
keywordsearch.hpp
levelupdialog.cpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
levelupdialog.hpp
list.cpp
list.hpp
loadingscreen.cpp Remove more unused code 2013-12-16 15:35:38 +01:00
loadingscreen.hpp
mainmenu.cpp block saving while chargen is in progress 2013-12-05 14:56:30 +01:00
mainmenu.hpp
mapwindow.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
mapwindow.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
merchantrepair.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
merchantrepair.hpp
messagebox.cpp Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
messagebox.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
mode.hpp
pickpocketitemmodel.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocketitemmodel.hpp
quickkeysmenu.cpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
quickkeysmenu.hpp
race.cpp Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
race.hpp Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
recharge.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
recharge.hpp
referenceinterface.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
referenceinterface.hpp
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp
review.cpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
review.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
savegamedialog.cpp Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
savegamedialog.hpp Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 2014-02-01 18:42:01 +01:00
scrollwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrollwindow.hpp
settingswindow.cpp Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
settingswindow.hpp Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
sortfilteritemmodel.cpp
sortfilteritemmodel.hpp
soulgemdialog.cpp
soulgemdialog.hpp
spellbuyingwindow.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
spellbuyingwindow.hpp
spellcreationdialog.cpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
spellcreationdialog.hpp
spellicons.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
spellicons.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
spellwindow.cpp Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
spellwindow.hpp Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
statswindow.cpp Use GMSTs for levelup 2014-01-29 15:37:26 +01:00
statswindow.hpp Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
textinput.cpp
textinput.hpp Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
tooltips.cpp Fix spell area not displaying in tooltip 2014-01-20 13:11:34 +01:00
tooltips.hpp
tradeitemmodel.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
tradeitemmodel.hpp
tradewindow.cpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
tradewindow.hpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
trainingwindow.cpp Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
trainingwindow.hpp
travelwindow.cpp Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
travelwindow.hpp
waitdialog.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
waitdialog.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
widgets.cpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
widgets.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
windowbase.cpp Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
windowbase.hpp Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
windowmanagerimp.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
windowmanagerimp.hpp Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
windowpinnablebase.cpp
windowpinnablebase.hpp