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alchemywindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
alchemywindow.hpp
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birth.cpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
birth.hpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
bookpage.cpp
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bookpage.hpp
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bookwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
bookwindow.hpp
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
charactercreation.cpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
charactercreation.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
class.cpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
class.hpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
companionitemmodel.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
companionitemmodel.hpp
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companionwindow.cpp
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companionwindow.hpp
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confirmationdialog.cpp
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confirmationdialog.hpp
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console.cpp
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
console.hpp
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container.cpp
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
container.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
containeritemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
containeritemmodel.hpp
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controllers.cpp
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controllers.hpp
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countdialog.cpp
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countdialog.hpp
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cursor.cpp
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cursor.hpp
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dialogue.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
dialogue.hpp
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enchantingdialog.cpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
enchantingdialog.hpp
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exposedwindow.cpp
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exposedwindow.hpp
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fontloader.cpp
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fontloader.hpp
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formatting.cpp
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Bug #1148: Workaround for broken images in some MW versions
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2014-01-31 04:43:35 +01:00 |
formatting.hpp
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hud.cpp
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Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
hud.hpp
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imagebutton.cpp
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imagebutton.hpp
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inventoryitemmodel.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
inventoryitemmodel.hpp
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inventorywindow.cpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
inventorywindow.hpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
itemmodel.cpp
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itemmodel.hpp
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itemselection.cpp
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itemselection.hpp
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itemview.cpp
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itemview.hpp
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journalbooks.cpp
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Remove some garbage
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2014-01-25 16:41:26 +01:00 |
journalbooks.hpp
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journalviewmodel.cpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
journalviewmodel.hpp
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journalwindow.cpp
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journalwindow.hpp
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keywordsearch.cpp
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keywordsearch.hpp
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levelupdialog.cpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
levelupdialog.hpp
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list.cpp
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list.hpp
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loadingscreen.cpp
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
loadingscreen.hpp
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mainmenu.cpp
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block saving while chargen is in progress
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2013-12-05 14:56:30 +01:00 |
mainmenu.hpp
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mapwindow.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
mapwindow.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
merchantrepair.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
merchantrepair.hpp
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messagebox.cpp
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
messagebox.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
mode.hpp
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pickpocketitemmodel.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocketitemmodel.hpp
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quickkeysmenu.cpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
quickkeysmenu.hpp
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race.cpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
race.hpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
recharge.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
recharge.hpp
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referenceinterface.cpp
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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2014-01-24 18:28:35 +01:00 |
referenceinterface.hpp
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repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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review.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
review.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
savegamedialog.cpp
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
savegamedialog.hpp
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Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
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2014-02-01 18:42:01 +01:00 |
scrollwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
scrollwindow.hpp
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settingswindow.cpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
settingswindow.hpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
sortfilteritemmodel.cpp
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sortfilteritemmodel.hpp
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soulgemdialog.cpp
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soulgemdialog.hpp
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spellbuyingwindow.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
spellbuyingwindow.hpp
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spellcreationdialog.cpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
spellcreationdialog.hpp
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spellicons.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
spellicons.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
spellwindow.cpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
spellwindow.hpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
statswindow.cpp
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Use GMSTs for levelup
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2014-01-29 15:37:26 +01:00 |
statswindow.hpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
textinput.cpp
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textinput.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
tooltips.cpp
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Fix spell area not displaying in tooltip
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2014-01-20 13:11:34 +01:00 |
tooltips.hpp
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tradeitemmodel.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
tradeitemmodel.hpp
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tradewindow.cpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
tradewindow.hpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
trainingwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
trainingwindow.hpp
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travelwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
travelwindow.hpp
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waitdialog.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
waitdialog.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
widgets.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
widgets.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
windowbase.cpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
windowbase.hpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
windowmanagerimp.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
windowmanagerimp.hpp
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
windowpinnablebase.cpp
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windowpinnablebase.hpp
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