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3067082534
OpenMW
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scrawl
3067082534
Make base_anim.nif take priority for biped creatures
...
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp
Trigger hit on start key if there's no hit key (
Fixes
#1574
)
2014-06-28 01:06:53 +02:00
animation.hpp
Update effects even when main animation is paused (
Fixes
#1585
)
2014-06-28 17:54:14 +02:00
camera.cpp
Cancel queued view mode switch when switching view mode (
Fixes
#1618
)
2014-07-08 10:30:45 +02:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp
Make base_anim.nif take priority for biped creatures
2014-07-28 14:53:53 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
Optimize global map render slightly
2014-06-19 19:14:59 +02:00
globalmap.hpp
localmap.cpp
Add ManualResourceLoader for fog of war textures (
Fixes
#1675
)
2014-07-24 19:00:57 +02:00
localmap.hpp
Add ManualResourceLoader for fog of war textures (
Fixes
#1675
)
2014-07-24 19:00:57 +02:00
npcanimation.cpp
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Refactor non-distant land terrain path to a grid based implementation (
Fixes
#1562
)
2014-06-29 02:42:36 +02:00
renderingmanager.hpp
WIP fix
2014-06-16 17:08:02 -04:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
Rotate clouds/particles to come from red mountain (
Fixes
#245
)
2014-06-27 03:22:00 +02:00
sky.hpp
Rotate clouds/particles to come from red mountain (
Fixes
#245
)
2014-06-27 03:22:00 +02:00
terraingrid.cpp
Add missing visibility flags
2014-06-29 16:02:43 +02:00
terraingrid.hpp
Refactor non-distant land terrain path to a grid based implementation (
Fixes
#1562
)
2014-06-29 02:42:36 +02:00
terrainstorage.cpp
terrainstorage.hpp
Refactor non-distant land terrain path to a grid based implementation (
Fixes
#1562
)
2014-06-29 02:42:36 +02:00
videoplayer.cpp
Fix compile error for OPENMW_USE_FFMPEG=0
2014-07-08 10:30:46 +02:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp
Add case sensitivity workaround for spine bones (
Fixes
#1547
)
2014-06-21 19:54:12 +02:00
weaponanimation.hpp