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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 03:54:40 +00:00
OpenMW/apps/openmw/mwrender
scrawl 3067082534 Make base_anim.nif take priority for biped creatures
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Trigger hit on start key if there's no hit key (Fixes #1574) 2014-06-28 01:06:53 +02:00
animation.hpp Update effects even when main animation is paused (Fixes #1585) 2014-06-28 17:54:14 +02:00
camera.cpp Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Make base_anim.nif take priority for biped creatures 2014-07-28 14:53:53 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Optimize global map render slightly 2014-06-19 19:14:59 +02:00
globalmap.hpp
localmap.cpp Add ManualResourceLoader for fog of war textures (Fixes #1675) 2014-07-24 19:00:57 +02:00
localmap.hpp Add ManualResourceLoader for fog of war textures (Fixes #1675) 2014-07-24 19:00:57 +02:00
npcanimation.cpp
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
renderingmanager.hpp WIP fix 2014-06-16 17:08:02 -04:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
sky.hpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
terraingrid.cpp Add missing visibility flags 2014-06-29 16:02:43 +02:00
terraingrid.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
terrainstorage.cpp
terrainstorage.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
videoplayer.cpp Fix compile error for OPENMW_USE_FFMPEG=0 2014-07-08 10:30:46 +02:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
weaponanimation.hpp