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NOTE: This README is for ardekantur's Mac branch of OpenMW. A README for the main branch has yet to be written. If you want to submit one, please send me a message!
OpenMW
From the official website:
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
About This Project
This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, no other platform. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned.
Getting OpenMW Working
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Clone this repository.
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Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs. It's useful to create env var for lib install prefix: $ export OMW_LIB_PREFIX=$HOME/path/libs/root
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First of all, set for current terminal some env vars: $ export CFLAGS="-arch i386" $ export CXXFLAGS="-arch i386" $ export LDFLAGS="-arch i386" All libs will build with correct architecture. If you close your terminal, you should set env vars again before pcoceeding to next steps!
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Download boost (tested with 1.45) and install it with the following command:
$ cd /path/to/boost/source $ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX $ ./bjam --build-dir=build --layout=versioned \ --toolset=darwin architecture=x86 address-model=32 \ --link-shared,static --prefix=$OMW_LIB_PREFIX install
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Download Ogre SDK (tested with 1.7.2) and move
lib/Release/Ogre.framework
intoLibrary/Frameworks
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Download OIS and use the XCode project provided in
ois/Mac/XCode-2.2
. Be sure to set your build architecture toi386
and your SDK platform to either 10.5 or 10.6. Once it builds, moveois/Mac/XCode-2.2/build/Debug/OIS.framework
to/Library/Frameworks
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Download mpg123 and build it: $ cd /path/to/mpg123/source $ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug
--disable-dependency-tracking
--with-optimization=4
--with-audio=coreaudio
--with-default-audio=coreaudio
--with-cpu=sse_alone
$ make install -
Download libsndfile and build it: $ cd /path/to/libsndfile/source $ ./configure --prefix=$OMW_LIB_PREFIX
--disable-dependency-tracking $ make install -
Generate the Makefile for OpenMW as follows and build OpenMW: $ mkdir /path/to/openmw/build/dir $ cd /path/to/open/build/dir $ CMAKE_OSX_ARCHITECTURES=i386
BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45
BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib
cmake -D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include
-D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a
-G "Unix Makefiles" /path/to/openmw/source $ make -
In build directory create directory for game resources: $ cd /path/to/openmw/build/dir $ mkdir Contents $ mkdir Contents/Resources $ mkdir Contents/Plugins Copy Ogre plugins from Ogre SDK to Plugins subdir: $ cp /path/to/ogre/sdk/lib/*.dylib Contents/Plugins Create symlink to resources subdirectory: $ ln -s resources Contents/Resources/resources Create symlinks for *.cfg files: $ ln -s plugins.cfg Contents/MacOS/plugins.cfg $ ln -s openmw.cfg Contents/MacOS/openmw.cfg
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Move your Morrowind
Data Files
directory into theContents/Resources
with the namedata
or create symlink: $ ln -s /path/to/morrowind/data/files Contents/Resources/data -
From your build directory run: $ ./openmw Enjoy!
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Optionally you can create .app bundle: $ make package But for now you shold manually copy Contents directory from build directory to bundle (because there is no plugins and resources in generated .app).