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OpenMW/apps/openmw/mwworld/actiontake.cpp

41 lines
1.3 KiB
C++

#include "actiontake.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwgui/inventorywindow.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace MWWorld
{
ActionTake::ActionTake(const MWWorld::Ptr& object)
: Action(true, object)
{
}
void ActionTake::executeImp(const Ptr& actor)
{
// When in GUI mode, we should use drag and drop
if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
MWGui::GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode();
if (mode == MWGui::GM_Inventory || mode == MWGui::GM_Container)
{
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(getTarget());
return;
}
}
MWBase::Environment::get().getMechanicsManager()->itemTaken(
actor, getTarget(), MWWorld::Ptr(), getTarget().getRefData().getCount());
MWWorld::Ptr newitem
= *actor.getClass().getContainerStore(actor).add(getTarget(), getTarget().getRefData().getCount());
MWBase::Environment::get().getWorld()->deleteObject(getTarget());
setTarget(newitem);
}
}